reporust_rebootcancel

126,619 Commits over 4,109 Days - 1.28cph!

1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Added model pre processor setting default mesh compression off
1 Year Ago
Merge from main
1 Year Ago
Explosive ammo
1 Year Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
1 Year Ago
Added Nacho's small backpack art
1 Year Ago
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
1 Year Ago
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
1 Year Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
1 Year Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
1 Year Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
1 Year Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
1 Year Ago
Fixed issues with double adding to limited list.
1 Year Ago
Fixed removal from list
1 Year Ago
merge from main
1 Year Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
1 Year Ago
Redone limited shelter list setup for removal/addition
1 Year Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
1 Year Ago
Removed reliance on owner id
1 Year Ago
Added protobuf messages
1 Year Ago
Prevented client error on join. Ensured key exists in list before checking count.
1 Year Ago
WIP 3rd person anim code. RPC tweaks/checks.
1 Year Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
1 Year Ago
3p anim updates
1 Year Ago
override update
1 Year Ago
stopped vm casting shadows
1 Year Ago
3p folder changes
1 Year Ago
added 3p anims & updated override controller
1 Year Ago
fix 2
1 Year Ago
speargun entity offset fix
1 Year Ago
3p anim and override controller updates
1 Year Ago
Merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
Merge from light_test
1 Year Ago
merge from sky_lantern_height_fix
1 Year Ago
merge from nvg_fisheyedistortion_fix
1 Year Ago
merge from cactus_vs_scientist
1 Year Ago
merge from switch_passthrough_fix
1 Year Ago
merge from waterpump_grav_combiner_fix
1 Year Ago
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1 Year Ago
Clean up logs
1 Year Ago
Parent merge
1 Year Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
1 Year Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
1 Year Ago
Redone and broke shelter map markers again
1 Year Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
1 Year Ago
Fixed client build issue - still to fix marker loading
1 Year Ago
Merge from main
1 Year Ago
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