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107,031 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Better mounted position
2 Years Ago
Locomotive coupling with temp visuals
2 Years Ago
- Set up fuel interaction for the locomotive. Instead of requiring the player to be on the platform, it has a speed limit for access. - Fixed player no longer being able to mount. - The locomotive actually moves now
2 Years Ago
HMLMG sound import settings, muzzlebreak attack effect, and 3p reload sounds
2 Years Ago
HMLMG sounds
2 Years Ago
Local remove (unsaved)
2 Years Ago
Directory changes
2 Years Ago
Static variant of barricade_cover_wood
2 Years Ago
Fixed chainlink_fence_1x3 using incorrect layer for inner collider
2 Years Ago
Merge from main
2 Years Ago
Removed stair slopes
2 Years Ago
Buglist fixes WIP
2 Years Ago
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2 Years Ago
weapontest auto heal weapontest no bleeding added hurtpunch menu option to disable red flashing reduced red hurt flash by 60% silencers no longer add directional damage indicators tighter crosshair artwork fixed iceAR magazine attachment slot swapped smg/lr sounds (will all be replaced soon anyway) Protocol++
2 Years Ago
updated HMG icon
2 Years Ago
skin approval
2 Years Ago
Switched realtimeSinceStartup for Stopwatch
2 Years Ago
HMLMG - reduced pop on ADS attack
2 Years Ago
Make the island billboards look better (lit properly, blends in with fog) Fix island billboards being clipped when far enough away
2 Years Ago
Fix server full warning never disappearing
2 Years Ago
spectate headbob NRE fix added option for disabling hitcross fixed headshot not showing hitcross
2 Years Ago
merge from newrecoil - ScreenShake NRE and HMLMG offset fixes
2 Years Ago
removed recoilcomp debug text
2 Years Ago
eoka NRE fix
2 Years Ago
Show a warning on the hud when approaching an island that is currently full
2 Years Ago
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2 Years Ago
Optimising lookups
2 Years Ago
material updates following texture changes
2 Years Ago
re-worked texture sets concrete_c, asphalt_a, road_decals
2 Years Ago
merge from main
2 Years Ago
fixed headbob NRE
2 Years Ago
update to the collision mesh - adjusting for the steps on the side and one set of steps at from going to the door. Added a slope to steps leading to the door to allow for nice and easy traversal Adjusted the side steps significantly but ultimately, there's not enough room for a slope to enable easier traversal added window cutouts to the collision mesh to enable player to receive some damage like the workcarts
2 Years Ago
Fixed order of operations
2 Years Ago
Fixed vehicle control sensitivity being lower at higher FPS
2 Years Ago
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2 Years Ago
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2 Years Ago
hmlmg scope attachment fixes
2 Years Ago
Dog model/materials
2 Years Ago
merge from hapis_conversion
2 Years Ago
Reverted launch site & miltun updates from latest (startup debug) Still enabled all the previously disabled groups within them, as those are probably harmless.
2 Years Ago
Merge from main
2 Years Ago
merge from sav225 - Staging wipe
2 Years Ago
network++
2 Years Ago
merge from hapis_conversion
2 Years Ago
Added missing collider material to a few shipping container prefabs
2 Years Ago
merge from newrecoil
2 Years Ago
Shrank the front ladder volumes so the player doesn't get caught on them so much. Added ladder volume to the rear ladder.
2 Years Ago
More stairsperimentation
2 Years Ago
Steps experiment
2 Years Ago
Merge from nexus