107,043 Commits over 3,836 Days - 1.16cph!
Revert PositionLerp to last month's version
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added view mode test auto equip weapon options
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Tidied up interaction generation.
reapplying
69969 - NRE fix
Updating method for interaction foam
Adobe skin - final art
LODs/Colliders/Gibs and prefab setup
Raised the height of the front and rear collision detectors on the WorkCart. Fixes a few cases where the train would think it was colliding with the ground, e.g. J7 on seed 1051067268 size 4500.
Add a handler to get clan info from the companion app
Merge Main -> Rail Network
subtracting Nvidia reflex changes
directional indicator adjustments
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placeholder untamed state setup/files
Loading screen background images better fade per Lewis template changes
Extra client verification for interactions & UI display.
Coupled train collisions WIP
egg suit armour prop all body
Experimenting with a way to update UI in place instead of having to recreate objects
Added barriers to the test map rail
Reapply changes from main
Made the train carriages a lot lighter
Train car coupling spacing is now correct. Also fixes the brief jitter when first coupling
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
Added blue and green test carriages
debugcamera_lock will no longer stop debugcamera_autoload from working
Train coupling WIP. Coupled trains can now move forwards or backwards without glitching out.