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126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge from PlayerRIgUpdate/unity2021
1 Year Ago
Try applying skin to clothing in preview
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added editor in game.
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Fix skin viewer lighting layer issues
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
m4 shotgun - added admire
1 Year Ago
Added scripting menu item
1 Year Ago
blah
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
1 Year Ago
gammagotchi model and textures
1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Fixes
1 Year Ago
Radial PostFX & ExplosionScreenBounceFade
1 Year Ago
WIP gammagotchi entity setup
1 Year Ago
New explosions
1 Year Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
1 Year Ago
merge from building_skins_4
1 Year Ago
fixed missing construction skin on roof.traingle.gingerbread
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Merge main -> HackWeek-SkinViewer
1 Year Ago
Cinemachine package
1 Year Ago
Parent merge
1 Year Ago
Added client-side only cube thing
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Parent merge
1 Year Ago
Remove debug print
1 Year Ago
Fixed ducking animating as if it was being pressed intermittently
1 Year Ago
Merge from tutorial_island
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Merge from tutorial_island
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
1 Year Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
1 Year Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
1 Year Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
1 Year Ago
Added assignment expression.
1 Year Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.