107,043 Commits over 3,836 Days - 1.16cph!
Add ziplinelaunchpoint.report that prints out the total ziplines and some length information (total and average)
Merge Main -> MagnetCraneUpdates
Merge Rail Network -> Main. Contains two small/safe fixes:
- Raised WorkCart end colliders so it doesn't hit some specific configurations of rail.
- Fixed floating trains after server restart from AddTrackSpline modifying the original spline (this fix won't work until a server's cache is cleared).
Copy the rail spline - fix floating trains after restart
Finalizing Satdish island WIP
Subtract
70035 - bringing Easter changes back
Remove the editor-only [BurstCompile] attribute
Push updated clan info to the app so it doesn't need to poll for it
Sat island resculpted for the new cliffs
LightGroupAtTime can now specify a power source override
Fixed junkpiles not spawning scientists since Apex removal.
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Increase the max number of teammates that the map can display to 40 (was 16)
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Some alignment fixes
Fixed a material regression
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Improved animated ease in when mounting a zip line, player rotation should look less awkward
Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)
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Merge Rail Network -> Coupling
Fixed NRE when killing a shark with a torpedo
Fixed NRE when initially loading from save in RefreshEngineState. Use NumMounted, which checks if mountPointInfo.mountable is null.
merge from main, reapplying Nvidia reflex changes - continued crash investigation
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Reapplying Nvidia reflex changes - continued crash investigation
subtracting easter2022 again due to uptick in crash reports - continued crash investigation
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merge from spectator_tools - nameplate ESP
merge from main - Reapplying easter2022, continued crash investigation
Adobe skin - floor frames and wall frames final art
LODs/Colliders/Gibs and prefab setup
Temp hack to stop trains being able to spawn on the above-ground rails, since performance will be poor with this old code. WorkCart reimport fix.
Revert all train changes to last month's code
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Remaining cleanup. Magnet Crane continues to use the new interpolation, but players are reverted.