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107,045 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Hide the settings tab if the player doesn't have permissions for anything there Formatting for clan color changes in the log Make NeedsKeyboard.AnyActive return true if any textbox is focused (let me know if there's a better way or any issues with this)
3 Years Ago
Show motd author and how long ago it was last updated on the UI
3 Years Ago
fix occasional invalid seek position error during music playback
3 Years Ago
Merge from easter2022
3 Years Ago
Cherry pick 69871
3 Years Ago
Don't allow painting items if they're broken
3 Years Ago
Merge from main
3 Years Ago
Playblast backup
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
Merge from easter2022
3 Years Ago
Fix image request never being completed if the image was not found Request image data if it's not already loaded when trying to paint the egg suit (fixes long delay + never loading the image into the paint UI) Allow loading the image data even if nothing is displaying it yet (required for painting) Fix image loading automatically when not worn (in an inventory or on the ground) Stop retrying image loading if nothing is rendering it
3 Years Ago
Finalized most of the terrain south of river fork
3 Years Ago
Added Twitch Rivals logo prefabs for the upcoming Rivals event
3 Years Ago
Add clan banner color with UI to change it Add backend stuff for MOTD timestamp and author Update protobuf code generator so all integer types generate valid code now
3 Years Ago
sustained spraycan spray sounds
3 Years Ago
added base camMotion rig file and camera anim tests
3 Years Ago
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
3 Years Ago
updated files
3 Years Ago
wall frame / floor frames base prep
3 Years Ago
manifest
3 Years Ago
progress backup - various fixes
3 Years Ago
Energy & food consumption basics
3 Years Ago
merge from main
3 Years Ago
Potential (untested) proc gen improvements -make the first powerline in a sequence a platform -don't spawn any platforms if the sequence is less than 3 positions long
3 Years Ago
Merge Main ->Coupling
3 Years Ago
Uncouple train cars if destroyed. Removed CoupledTrain class. Client/server compilation changes.
3 Years Ago
Train coupling WIP
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Handlebar icon
3 Years Ago
Missing file
3 Years Ago
Improved play area of SE coastal cliffs Surrounding polish
3 Years Ago
Finish up new layout of the clan UI Improve the log entry added when renaming a rank
3 Years Ago
Merge from main
3 Years Ago
Fixed train tracks exiting collation early if a looped spline was present
3 Years Ago
TrainIsland edit
3 Years Ago
zipline sounds
3 Years Ago
Updated TrainIsland test scene. Now working again, and now includes an underground rail loop as well as the above-ground one.
3 Years Ago
skin approval
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
feeding wip
3 Years Ago
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month) Fixed another edge case of giant excavator overlapping rail
3 Years Ago
SE finalization progress/backup
3 Years Ago
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