reporust_rebootcancel

107,047 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Updated WorldSpline Prefab Shared Data to my newer lookup-table generating system
3 Years Ago
Send bogie rotation data as an RPC instead of full network syncs
3 Years Ago
Add analytics keys for dedicated servers Split client and server analytics events into separate classes (Rust.Analytics.Client and Rust.Analytics.Server) Only run server analytics on official servers Reintegrate old disabled death and craft server events
3 Years Ago
Made GetDistance (used when spawning trains) around 3x faster. That's Good Enough™
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Include the SQLite result code value as a field in SqliteException
3 Years Ago
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3 Years Ago
Rewrote the lookup-table building and the GetPointAndTangentCubicHermite method for WorldSplineData - my previous attempt at a performance speedup was returning wrong values since spline estimated length doesn't usually quite match real-world length. There is almost certainly still a better implementation out there than what I'm committing here, but this works and is lightning fast.
3 Years Ago
Replace placeholder debug logs with actual achievement/stat names
3 Years Ago
Snowmobile achievement (will need arctic base s2p)
3 Years Ago
Achievement stat
3 Years Ago
Use viewmodel camera for spraycan
3 Years Ago
New faster code for the GetDistance method
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Removed crew cabinet light overrides from arctic base prefabs
3 Years Ago
Updated crew cabinet lights / reduced radius settings to prevent lights from bleeding through walls
3 Years Ago
More progress on airfield lights and dressing Tweaked radius, range and distance fade settings for all ambient lights Tweaked intensity of some of the interior key lights Made exterior lights turn off during the day More tower dressing
3 Years Ago
East mine complex finalization
3 Years Ago
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3 Years Ago
3 Years Ago
East natural bridge
3 Years Ago
More east / backup
3 Years Ago
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data Updated procgen railroad mesh: up facing vertex normals on the edges
3 Years Ago
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3 Years Ago
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3 Years Ago
Almost half of east finalized
3 Years Ago
Fresh bake
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Airfield towers dressing progress Added emissive and lights to control panel prefabs
3 Years Ago
including collison mesh update also a small metal box to two platforms where the cables connect.
3 Years Ago
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3 Years Ago
zipline platform update increased the length of the wirestop to prevent clipping (may need increasing) adjusted top level to enable both sides for zip arrival/exit
3 Years Ago
More finalization / backup
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Eliminated the second step in TryFindTrackNearby. Will initially place spawned trains slightly less accurately but should be fine.
3 Years Ago
PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
3 Years Ago
Playground test changes
3 Years Ago
Better handling if the player can't mount the zipline for some reason Added some debug visualisation to ZiplineLaunchPoint to help valid placement
3 Years Ago
Greatly improved the speed of GetPointAndTangentCubicHermite for long single spline track pieces. Instead of looping through every LUT entry to find the closest distance, calculate where exactly it will be using known data. No more loop. Also fixes incorrect use of prevPos, which wasn't being set beyond its starting value.