122,191 Commits over 4,048 Days - 1.26cph!
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups.
Also allows floors to connect to the middle of the above blocks (but provide no stability)
Merge MoreCabooseFixes -> Main
Move light icon behind item sprite on item icon
Failure to input a move before turn timeout in Blackjack no longer boots the player from the game by default. Instead, it tries to input a SubmitBet or Stand if possible, letting them still complete the round. If the player continues to give no inputs for four minutes, they'll then still be booted from the game. Four minutes is now the no-inputs timeout in poker as well.
Added "Take All" radial menu option
Add the 10 closest players within 25m to the feedback report when reporting offensive content
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
toggle sounds for flashlight and laser attachments
MulliganRenamer (editor tool)
Minor ignore config update
Backups: materials, prefabs, skeletons, scenes
Fix light icons appearing on items that don't have lights
Added Adapter Mesh
- override old mesh
- moved mesh to 'Models' folder
- Added LODs
Added materials and textures
Updated deploy prefab
Print connection protocol in console instead of integer value
Fixed progress bar being stuck on output items when switching between large and small furnace
Added xmas tunnel entrance greybox
Moved xmas tunnel prefabs and models to their own folder for clarity
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
Fix crude oil having cooking icon stuck on when removed from refinery
When throw mounting a weapon, mount to the slot we hit.
Scene backup & xmas prefab tweaks
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item)
PlayerBelt can now be set to auto hold an item.
Nuclear silo bathroom progress
Use a Weakpoint PrefabAttribute rather than gameobjects
Cherry pick
76792 (re-enabling sky intensity/ao as client only)
Added an extra peacekeeper on platform next to static caboose.
Added some AI data for caboose.
Tweaked navmesh obstacle to block ground but not inside caboose.
Set caboose collision data to readable for navmesh generation.
Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
Allow rotation of roofs blocks before placement
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Added gingerbreadman impact decal textures
Miners hat now offers better protection values
Fix for sim data not loading properly
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Fixed AI data that was sitting under the static caboose.
S2P compound.
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Made ambientmultiplier, reflectionmultiplier and ao settings client only
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
added industrial crafter model and lods
- pipe entry points are slightly longer to coincide with concept.
Added textures and materials
Updated prefab with new mesh
- removed old temp mesh