122,144 Commits over 4,048 Days - 1.26cph!
Make balloon engines have different levels of fires
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
Turned arid biome into lava biome by tweaking terrain config
Some basic lighting and dressing of the core with temp meshes
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
Handle some errors when using paste component values, skydome rotation can be stored
ModelViewer scene settings match default Rust settings
can now throw weapons onto racks
Another attempt to fix phrases
WIP support for servers to provide their own emoji's, still not working
Mark more LOD as dynamic so they update while moving
Reduce iterations through full emoji list
Don't use the wood icon if the given string doesn't match any emoji's
Precache all possible emoji's for faster runtime use
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
Gingerbread slash/bullet/blunt FX prefabs.
Snow machine refresh WIP
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
ModelViewer scene updates
Added bloom and tonemapping options
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
Added sharpness/vignette settings
Merge from main -> harmony_qol
Added distortion options (chromatic aberration and barrel/pincushion)
Setup vertical mount weaponrock colliders
Can now take weapons directly from the rack
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
Fixed some foam issues, added normal scaling to lake / river shaders
Fixed caustics projector error
WASD movement, in case anyone uses it
Set switch LOD to dynamic
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
Frame selected on start, some cleanup
Properly encapsulate bounds of target object and FOV to frame selected
horizontal mount weapon rack
initial maincamera parameters
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Merge from SteamNetworking_ByDefault