122,150 Commits over 4,048 Days - 1.26cph!
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Add support for a different material to apply to the extruded parts of the pipe
Add a tiling UV pattern to the pipes
Added icon for simplelight (admin item)
Removed the various LODGroup and RendererLOD scripts from the Caboose Dressing prefab and combined them all into a single new LODGroup. Adjusted the cutoffs.
Added individual icons for NPC wearable items (scientist, peacekeeper, arctic scientist, heavy scientist, bandit guard, dweller jump suits + gas mask)
Fixed icon sharpening issues with a few wearable items
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute)
Server side helicopter gibs now use continuous collision detection
Enable/disable the caboose window quads with the lights
Bday09 scene + material backup
Basic lightbulb shader & related files
Added the abilty for GIbbable components to create gibs with continuous collision detection
Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
Potential fix for NRE when clearing console on a fresh boot
Fixed the caboose ceiling light bulb being nigh on invisible when off
gingerbread man gibs lods
Fixed caboose bug causing lights to not work anymore
Improved handling on the small screen for having too many cards as well
Blackjack - Main screen handles the dealer having >7 cards
Merge Main -> MoreCabooseFixes
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Added cleaned static decor xmas prefabs for dressing purposes
EntityComponents can now be serialized.
BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled.
Added PlayerModel.SetBlendShapesMode()
Gingerbread men now toggle between idle/angry face blendshapes.
ProtoBuf / codegen.
Gonna merge this tomorrow morning after I've doubled checked it all.
Removed RendererBatch script for water junk piles
Fixed supply drop red siren (light) animator culling close range
Junkpile bushes now block AI line of sight.
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
Fixed door controller and bucksin typos
Updated fuel and food crate loot panel title
tweaked colour values, wip
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
Removed car parts spawns from non vehicle junkpile spawns
Slightly lowered NPC junkpile chance
Made a MaterialPropertyBlockInspector to try and diagnose hair colouring issues
Merge Main -> MoreCabooseFixes
model_setup_2 importer preset
Bday09 scene + assets backup
Tarps, halloween prefabs/textures backup