121,535 Commits over 4,048 Days - 1.25cph!
merge from sep22_deployable_fixes
car storage size increase 18 -> 48
added ladder to rear and on the side at the front.
Edge case fixes of cliffs overlapping rail
roof ac unit models/textures prefabs
added a little rug at the foot of the cashier/cage
added an extra window to fill the void to where the door used to be
moved slot machine so their not going through the caboose walls
added neon lettering for CABOOSE signs
materials and textures
wall mounted ac unit models/textures prefabs
Run bandit town HLOD after merge
road barrier models/textures prefabs
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu
Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
Added tooltips to HLODBounds component
Adjusted powerplant setting to properly cull underground geometry
Rename and simplify all HLOD convars
LOD changes now happen in a budgeted queue when entering/exiting a HLOD range
Don't disable the HLOD mesh until all of the actual meshes are visible to reduce popping
Basic UI canvasses for the four screens (blackjack)
Adjusted player mount positions (blackjack)
Basic blackjack machine entity setup. Removed BlackJackTable prefab and replaced with BlackjackTable.caboose, a new entity. Can be mounted + dismounted.
SceneToPrefabs fixes
Added graphics.staticTileDebug to verify the LOD changes at runtime
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Campfire main effect (still needs a new atlas)
horses no longer fall through the soft middle section of ramps
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue
Save skip queue permission into users.cfg
vent door open/close sounds (small radius)
Retriever, Retriever Owned and Harness update
merge from TransparencyUVChannels
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1st pass dog anims and animator
Merge from main -> furnace_ui_rework
caboose update
created carpets to complement the direction of travel
materials and textures
prefab and scene update
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flow tweaks to the main building