121,515 Commits over 4,048 Days - 1.25cph!
Fix hardcore tag in server browser not toggling
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning
Cauldron output and smeltspeed fix
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Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
Minor initial Blackjack stuff
merge from /main/hardcore
mf particle shader upgrade
Set deathscreen map back to active after hardcore disables it
Merge from main -> hardcore
Added support for depth fading, displacement and scrolling to additive particle shader
Harness item def update.
Use harness items not prefabs.
merge from main - final RC
Reworked dog breed handling/setup.
Harness equipping and retargeting tests.
merge from /hardcore (phase change)
Change phrase key for changelog_hardcore_added_1 so it doesn't show -rust+ anymore
terrain topologies/splats
super basic dressing
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
tweaks to road_bridge barrier height - cover/shoot-over
merge from furnace_ui_rework
Warehouse, small oil rig, powerplant
Restore hlod prefabs to each monument that had them before the merge
Remove default hlod options from SceneToPrefab component (better to just add child components)
Added menu item to S2P all monuemnts with HLOD components
Backup hlod settings from all monuments processed so far into separate prefabs
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
- Set up an entity for the caboose poker table and integrated it with the caboose.
- Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity.
- Switched the Caboose in the Trainyard scene with TrainCaboose.
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
Caboose slot machine fixes
Assigned the updated caboose collider
Added two slot machines to the caboose
Set up SlotMachineShort entity
Fix right clicking loot into loot containers
Fix the fix for: items not going into hotbar when harvesting
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)