121,455 Commits over 4,048 Days - 1.25cph!
Merge Main -> TrainWorkContinued
Updated campfire emissive texture map
Harbors, lighthouse, junkyard
merge from main (catching the re-serializing train)
More monument HLOD setups
merge from main (catching the re-serializing train)
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
Add an editor display to LODMasterMesh to show how far away the camera is
Simplify GetLootFromIndex
Update airfield, launch site and large oil with new settings
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big)
Fixed some inconsistencies with bounds when grabbing renderers
Items still collide correctly with vehicles now, but turned off actual local-space parenting for all but the trains. It seems to work better in the other vehicles (HAB, scrap heli, modular car flatbeds) if the items are kept in world space and therefore allowed to roll around freely
Better default cutoff alpha
Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
- Dropped items now collide with vehicles
- Dropped items now parent to vehicles with parent triggers
Fixed trains creeping forward when being pushed against a static obstacle
Avoid turning boat and helicopter engines off when they were on before transferring servers
Potential fix for VM lighting issues
Merge from main -> furnace_ui_rework
Disabled lights in bandit marketplace when hardcore is enabled
- Trains now repeatedly check for ability to couple while colliding. Previous if the coupling failed for any reason on initial touch, it wouldn't try again until backing off and retrying.
- Two fixes for trains colliding with other trains up against a static object.
Updated HC server list tag
Fixed wooden sign collision and placement issues
Committed the new campfire in different branch
Add graphics.staticTileShadow to control whether the HLOD meshes draw shadows
Modified inventory.deployloadout to use the local player if a player isn't provided
Added inventory.clearinventory, will use either a targeted player or the local player if no target is provided
Added inventory.disableAttireLimitations, allows players to equip NPC only clothing as well as combinations that would normally be illegal (hazmat+sunglasses) for cinematics
Merge Main -> TrainWorkContinued
Subtract my temp debugging
Fixed trains not leaving the triggers of other trains if they were destroyed while inside the trigger, due to the entity getting removed from the registry before the trigger exit event
Fixed cycling through spectate targets with space and ctrl causing the player to spectate NPC's
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Fixed viewmodel bob applying like the player is running while mounted to a moving entity while spectating
Fixed NRE when submitting items in a dropbox
Fixed a ladder volume that had gone AWOL.
Fixed 3 traffic cones that were terrain diving.
Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
Some last minute polish:
A few splat nudges to fix occasional troublesome autospawn here and there
Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.