reporust_rebootcancel

122,126 Commits over 4,048 Days - 1.26cph!

3 Years Ago
A couple of minor edits
3 Years Ago
Fixed Dropbox NRE when right clicking items into it
3 Years Ago
Get hurtTiggerUser once, instead of every tick
3 Years Ago
Fixed client RPC being broke
3 Years Ago
Also allow HUD component toggles
3 Years Ago
Unsaved
3 Years Ago
Allow the Tools tab to be used in Demos
3 Years Ago
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
3 Years Ago
Merge from main
3 Years Ago
Hooked everything back up
3 Years Ago
SLM FFT now working properly
3 Years Ago
Fix some wonky nameplate behavior when mixing clans and teams
3 Years Ago
Marge from hardcore -> aux2
3 Years Ago
Accidently included ProjectSettings
3 Years Ago
Merge from hardcore -> aux2
3 Years Ago
Hide mission button in inventory when disabled
3 Years Ago
debugging...
3 Years Ago
Caboose exterior backup + new stringlight mesh files
3 Years Ago
Updated butterfly
3 Years Ago
Updated harness model with collar lods
3 Years Ago
Disable missions for hardcore Only remove scientists from safezones when gamemode disables safe zones
3 Years Ago
Adjusted changelog
3 Years Ago
Custom bool for disabling spawn groups rather than disabling the game object
3 Years Ago
debugging...
3 Years Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
3 Years Ago
Exterior lighting files Light animation WIP
3 Years Ago
Updating FFT to SLM version
3 Years Ago
Made ingame changelog prettier
3 Years Ago
Harness with updated rig + lods
3 Years Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
3 Years Ago
Codegen
3 Years Ago
Resized some textures
3 Years Ago
▌▍▋▅▅ ▍▆▅▉ █▋▉_▍▋▊_▄
3 Years Ago
▇▊▄▌▋▄▌▊█▄▍▋▆▅▍█ ▍▋▅▊▍
3 Years Ago
▆▄▊█▌▇▍
3 Years Ago
▋▋▍▆▇██▅▄▍▋ █▅▊_▌▉▊_▌
3 Years Ago
- Added methods to check all, or individual, train track splines in prefabs for potential tangent issues. - Fixed up the dodgy tangents in four train tunnel prefabs. - Removed the temporary workaround for the broken ones, and some now-unused methods. - Regenerated spline data. - Some formatting. One remaining problem with the updated splines joining up so this can't go on Main just yet.
3 Years Ago
█▆▉▊▍ ▍▅▅▊ ▉▍▄_▍▇█_▄
3 Years Ago
▍▍▌█▉▄▊++
3 Years Ago
More build fixes
3 Years Ago
Merge from furnace_ui_rework -> aux2
3 Years Ago
Merge from main -> aux2
3 Years Ago
Saving map file in encrypted state
3 Years Ago
Build fix
3 Years Ago
Merge from main -> furnace_ui_rework
3 Years Ago
Merge from harcore -> aux2
3 Years Ago
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
3 Years Ago
Clean out any extra vertices, saves about 1000 verts/normals/etc
3 Years Ago
Forgot to include the codegen
3 Years Ago
More progress, mesh trimmer now mostly removes triangles on lower lods that won't be visible (obscured by other triangles) Cuts about 2k triangles off LOD3 of supermarket HLOD with no visual difference