136,361 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Client tick now only runs while DPV is on or moving
2 Years Ago
Merge from techtree_panel_improvements
2 Years Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
2 Years Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
2 Years Ago
Scene2Scene every monument
2 Years Ago
Don't show health info on the DPV if player is mounted
2 Years Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
2 Years Ago
Added decay to the DPV, same settings and convars as submarines
2 Years Ago
Fix my timeSinceLastUsed not starting at zero
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
2 Years Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
2 Years Ago
Merge main -> UWSkidoo
2 Years Ago
Fixed colours on static ore nodes at excavator
2 Years Ago
S2P arctic research base, seems to resolve some out of date models
2 Years Ago
Merge main -> Bikes
2 Years Ago
S2P + HLOD both oil rigs
2 Years Ago
Code comment edit only
2 Years Ago
Fixed pipe colours on small oil rig
2 Years Ago
Fixed all of the pipe colours on large oil rig
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
2 Years Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
2 Years Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
2 Years Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
2 Years Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
2 Years Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
2 Years Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
2 Years Ago
fixed bike NRE (no skinning on the bike yet)
2 Years Ago
Keep components attached to AddToHeightMap and AddToWaterMap
2 Years Ago
set correct texture scale in engine
2 Years Ago
reduced texture sizes
2 Years Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
2 Years Ago
Merge from fluid_combinersplitter_fix
2 Years Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
2 Years Ago
updating motorbike model/texture/mat/lod/gibs
2 Years Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Use network origin/angles for clientside physics objects
2 Years Ago
merge from electricalheater_fix
2 Years Ago
Added Panther assets - Lods, mats, models and textures
2 Years Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
2 Years Ago
Fixed electric heaters not heating planters right in front of them
2 Years Ago
player update. exported 3p kayak anim set
2 Years Ago
Aligning state now applies force and does appopriate angle checks
2 Years Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
2 Years Ago
More build tests
2 Years Ago
Rework game_text rendering clientside to allow for 256 channels (from 6) Also limit hold time to 0-300 seconds. Allow 3 separate number inputs to certain mesh.* functions mesh.Position mesh.Normal mesh.TangentS mesh.TangentT Only allow dx80/dx90.vtx files in gmpublisher Fixed materials with matproxies sometimes getting permanent artificial refcount Do not unmount server .GMA file for now
2 Years Ago
rolling/pitching with controls