140,891 Commits over 4,352 Days - 1.35cph!

2 Years Ago
moved screen back more
2 Years Ago
screen placement position move
2 Years Ago
Fix right clicking attachments going onto held gun instead of into open backpack
2 Years Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
2 Years Ago
Vendor UI now closes automatically when map is closed.
2 Years Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
2 Years Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
2 Years Ago
Hide Poncho models/ materials/ prefabs
2 Years Ago
Reposed Burlap Gloves to match updated player rig
2 Years Ago
S2P all
2 Years Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
2 Years Ago
Added snow setup to roads prefabs
2 Years Ago
Compile fixes
2 Years Ago
First pass of fixes
2 Years Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
2 Years Ago
Added snow material setup to compatible structures prefabs
2 Years Ago
Moved some mesh decals from Structures to Mesh Decals
2 Years Ago
Added snow material setup to static vehicles
2 Years Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
2 Years Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
2 Years Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
2 Years Ago
Bike mid-air throttle/brake based rotation control
2 Years Ago
Don't stabilise pitch as much
2 Years Ago
Sidecar bike work
2 Years Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
2 Years Ago
Fix clicking on popup closing it
2 Years Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
2 Years Ago
Fixed easter egg hunt missing phrases
2 Years Ago
progress
2 Years Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
2 Years Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
2 Years Ago
phrases
2 Years Ago
Fixed issue preventing harbor 2 from being considered as a docking point
2 Years Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
2 Years Ago
Bump .exe version
2 Years Ago
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2 Years Ago
Modified shader to be more explicit about render paths
2 Years Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
2 Years Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
2 Years Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
2 Years Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
2 Years Ago
player update. setting up p17 weapon
2 Years Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
2 Years Ago
Disabled snapping when in a building blocked zone
2 Years Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
2 Years Ago
Added more speed tree test data
2 Years Ago
adding speedtree test assets
2 Years Ago
Merged from main
2 Years Ago
Subtracting 94522
2 Years Ago
Missed files