136,357 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Update line anchor using jobs
2 Years Ago
merge from main
2 Years Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
2 Years Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
2 Years Ago
Merge main
2 Years Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
2 Years Ago
merge from creative_mode
2 Years Ago
merge from ocean_trace_fix
2 Years Ago
Merge from cuffs main
2 Years Ago
Merge from main
2 Years Ago
Handcuffs will now appear correctly on spawned players
2 Years Ago
Push direction calc change
2 Years Ago
player update. 3p kayak anims set to loop
2 Years Ago
merged main into wire_slacking/optimisations
2 Years Ago
merge from demorecorder_ui_improvements
2 Years Ago
Code cleanup
2 Years Ago
Reapplying 98635 after merging GameUI.Hud.prefab
2 Years Ago
Merge from hood_and_cuffs main
2 Years Ago
Pushing a handcuffed player dismounts them
2 Years Ago
merged main into demorecorder_ui_improvements
2 Years Ago
Minor UI tweaks
2 Years Ago
network++
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
merged main into demorecorder_ui_improvements
2 Years Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
2 Years Ago
Cleanup wip
2 Years Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
2 Years Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
2 Years Ago
merge from suppress_eye_movement
2 Years Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
2 Years Ago
merge from fakespeech_runtime
2 Years Ago
merge from arctic_trail_texture_artifact_fix
2 Years Ago
merge from viewmodel_arm_mask
2 Years Ago
merge from projectile_item_mod_penetration_fix
2 Years Ago
merge from selectionhistory_editortool
2 Years Ago
merge from rotorwash_fix2
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
2 Years Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
2 Years Ago
Delete scene prefabs from autospawn directory
2 Years Ago
Default to monument_scenes enabled in editor because it messes with map gen
2 Years Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
2 Years Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
2 Years Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
2 Years Ago
Force DPV lights off if player dismounts
2 Years Ago
Client tick now only runs while DPV is on or moving
2 Years Ago
Merge from techtree_panel_improvements
2 Years Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
2 Years Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)