195,768 Commits over 4,110 Days - 1.98cph!

4 Years Ago
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4 Years Ago
Updated MLRS greybox hierarchy
4 Years Ago
MLRS greybox update / added rocket greybox
4 Years Ago
Merge from main
4 Years Ago
Merge from rgb
4 Years Ago
Don't log an error when Razer Chroma isn't installed
4 Years Ago
Log errors instead of rethrowing (probably fixes RGB errors)
4 Years Ago
merge from main
4 Years Ago
Merge from general_qol/signs
4 Years Ago
MLRS greybox model
4 Years Ago
Ocean mesh LOD switching, fixed seams.
4 Years Ago
merge from /rgb
4 Years Ago
Added support for photo frames
4 Years Ago
Refactor signs to use ItemModAssociatedEntity to save content while in inventory Works a bit differently to cassette/photos, only creates the associated entity if the sign is picked up with content on it Removes data from FileStorage if the item is destroyed (the old implementation couldn't do this) Now supports picking up neon signs, saves all frames
4 Years Ago
Fixed repair target
4 Years Ago
Fixed seats sometimes loading in the incorrect position
4 Years Ago
Fixed sleeping bag cluster markers not properly populating
4 Years Ago
Compile fix
4 Years Ago
Cleanup, remove parenting volumes from prefab
4 Years Ago
Only use one seat config
4 Years Ago
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4 Years Ago
Parameter interpolation
4 Years Ago
art drop
4 Years Ago
military tents final art (LODs/Colliders) and prefabs setup
4 Years Ago
Basic support for picking up player painted signs and retaining their texture Only covered basic signs right now, picture frames and neon signs still unsupported
4 Years Ago
- Added VehicleWorld layer to Cargo Ship parenting, so that vehicles on the deck parent to it instead of trying to slide off. - Fixed modular car wheels spinning when sitting still on top of moving objects (like cargo ship)
4 Years Ago
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4 Years Ago
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4 Years Ago
Reticule edit
4 Years Ago
Fixed some cases where the occupied UI wasn't showing when looking at a submarine
4 Years Ago
Target reticule changes
4 Years Ago
Don't show swap seats option on duo submarine if all of the seats are full Only show occupied if the player is looking in the appropriate direction
4 Years Ago
Move the MLRS at a preset max rate on the server instead of instantly
4 Years Ago
- Player now moves the target point rather than rotating the MLRS directly, and the MLRS then tries its best to aim at that target point - Map colour changes - Map not shows both the target hit point and the projected true hit point (can mismatch if MLRS is still turning, or there's terrain in the way)
4 Years Ago
Added a new Flag_FullCapacity to vehicles Don't show the mount option if a vehicle is at full capacity Show a new occupied option with a cross when looking at a full vehicle (does nothing) Added a new Reserved flag as BaseVehicle and it's inheritors were using every reserved flag
4 Years Ago
Fixed an NRE when loading
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
▆▋▆ ▉▇▋▉ █▅▍▍▇▌▊▄▅ ▆▇▊▇▊▉▇ ▇▇█▄▄▄▋ ▊▉ ▌▅▉ █▇▉▄▉ ▌▄▌▍▅▌█▍▌▍▍▍ (▇▄▉▋ █▌ ▆▍▋█▇▇▆█ █▊▄▊▋▋ ▇▄█▊▊▇▆ ▉▍▄ ▆▅▌▋▅▋▉▌ ▄▉▇▅▌█▊)
4 Years Ago
Added a tooltip explaining that a seat is occupied Changed default name of sleeping bag in camper
4 Years Ago
Description update, mark camper module as default blueprint for testing
4 Years Ago
Work on targeting
4 Years Ago
Better temporary barbecue positioning inside camper module
4 Years Ago
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4 Years Ago
Implemented clipmap meshing scheme with geo morphing.
4 Years Ago
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4 Years Ago
Game manifest - build times
4 Years Ago
Add extra vertical force and modify flip force when flipping boats that are in the water to more reliably get them right side up in one push Flip away from the player rather than always in the same direction