198,873 Commits over 4,140 Days - 2.00cph!
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
Remove some debug stuff I left in
More inland cliff replacements
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
Fixed vm getting orphaned when entering debug cam
Fixed event NRE when spectating in a demo
Merge BaseMountable -> misc_improvements
A general tidy-up for vehicle code to make things easier in the future.
- Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client.
- Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine.
- Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets).
- BaseVehicle IsMounted implementation fix.
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
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Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
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East sculpts for new cliffs
Updated drinking to deal with displacement
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More accurate tracing into the ocean volume
Fixed crossbow vm loaded state
Remove all client side mounted references for instruments
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Snowmobile detail colliders