194,630 Commits over 4,079 Days - 1.99cph!
Icons and description for wire/hose colour wheel
Finally managed to get colours matching from Figma to Unity
Cinematic animations backup
Fix modular cars sending a full network sync every tick when they don't have to
Timeline scene test + recorder presets
Send steering input data from server to clients. Added save/load and proto stuff. Added physical rudder movement.
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Fix rudder visual pivot point
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boar model update, walk anim update
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general)
mat_dumpmaterials now has an optional argument to hide refcount 0 materials
A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load
gma.MountGMA now also clears list of missing materials
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Fixed small battery bounds
countryside bunker entrance WIP art and dressing setup
Fix for boar ragdoll disconnect error
merge from hdprb ai merge branch
updated skeleton Boar assest
Rotated solo sub and resized.
resized duo sub lods.
separated out the rudders on both.
updated prefabs including their sizes back to 1
Boar update - skinning, prefab, skeleton definition, ragdoll
subtract
61638 so manifest will build
Animal attack/chase state improvements
Decrease drag a little, fix steering bug
Don't allow turning the sub if it's not moving
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Added CheckInsideAnyCollider, covering checks on colliders of all types