199,300 Commits over 4,140 Days - 2.01cph!
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
frankenstein sound updates + confused vocal
Take water height into account for the target hit pos
Adjustments to rocket speed and gravity
Fix pumpkin compile errors
MLRS collider and LOD setup
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MLRS rocket in-flight FX.
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Potential fix for a crash in CSoundPatch.__tostring when used on invalid sounds
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merge to 8401 to make plastic happy
Update Steamworks to v1.52
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Removed env_hudhint entity. (It's clientside part is was disabled a long time ago/never worked)
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Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
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Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
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