194,430 Commits over 4,079 Days - 1.99cph!

4 Years Ago
▉▇▅▉▌▍█ ▍▅ ▇▉▆▅ ▅▆█▆▍▅▌▇ ▅▄▅▋▄▋▅█▋▆▊ ▋█ ▌█▅▌▌▌ █▄█▋▊▄▇▋▄▌▌ ▇▊▇▍▇ ▆▄▌ ▌▆▇▉█ ▄▌█▋▇▋▇█ ▄▇▇▆▋ ▇█▊▋▍▄▊ ▌▍▄ ▇▉█▅▅▄▄▉ ▄▉▄▊▋ ▊▉▇▆▉█ ▆▆▍ ▊▊▍▉ ▅▄ ▆▆▌▉▅▌▄ ▅▌ ▉▅ █▄▌▇▊▊▋ ▊▄▅ ▉▌▄▇▊▌
4 Years Ago
4 Years Ago
Making a gigantic mega-cliff sounded like a good idea at the time.
4 Years Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
4 Years Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
4 Years Ago
More westcoast/backup
4 Years Ago
▍▅▉▉▆█▍▍▋▍ ▍▇▍▊▊▍█ ▉█▍▊▇. ▇▇▄▄▊, ▋▋▆▌▆▉▋▄ ▆▍▋ ▄▍▍▇█▉▍█ ▋▇▆▅▊▋▆▊▇ ▉▌▆▉▅▌
4 Years Ago
low effort CraggyIsland rock placement - useful for testing
4 Years Ago
▇▊▄▉▍ ▅▊█▄▅ ▆██ ▄▅▌▇ █▆▄▍▄█▉▉ ▌▇▊▇▅ ▄▍▉ ▊▇▄▌▇▅▄ ▄▍ ▊▍▆▄▄
4 Years Ago
Profiling
4 Years Ago
merge from main
4 Years Ago
Bandit town NPC and turret tweaks (performance)
4 Years Ago
Fix prop_effect creating errors due to recent apparent ENT:Initialize changes for the time being
4 Years Ago
func_breakable_surf plays its initial broken sound at the correct position even if it is moved by the physics gun
4 Years Ago
Fixed "Roadsigns and roadside props spawning at intersections"
4 Years Ago
Potential fix for Linux srcds shader params
4 Years Ago
Merge from HDRP_Art_backport
4 Years Ago
merge from ai main
4 Years Ago
Added grass and decor spawners to CraggyIsland again
4 Years Ago
merge from main
4 Years Ago
Cherry picking 60767
4 Years Ago
Fixed mat_showlightmappage using DX8 material for some reason
4 Years Ago
█▄▌▌▊ ▊▉▇▊ ▌▋▇▋▇▍▇▆▅ ▇▄ ▅▆▇▄▄ (▊█▇█▅▋█ ▄▋▋)
4 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
4 Years Ago
▍▆▋▅▇ ▄▅▌▆▋ ▉▄▊▋▌▉▍ ▆▆▍ ▋▉ ▌▍▋▋▌█ ▉▋▊▊ ▌▊▊▇▉▋▉ ▍▅▄▆▉
4 Years Ago
Greatly reduced small rock clutter density in all biomes and especially snow biome Reduced max scale as well
4 Years Ago
Fixed powerplant cooling tower ladder issue Fixed stables road points not all being set to trail
4 Years Ago
Merge from gestures_2
4 Years Ago
▇▋▆▅▄ ▊▍▇▊ ▍▌ ▅▆▅▇▇ ▌▅▅▍▅▆ ▄▆▆▉▉ ▇▆▋▌▇▌
4 Years Ago
merge from volumetric light beam fix
4 Years Ago
Tab to toggle demo UI on and off Added a label to list keys New non-broken test.dem
4 Years Ago
Scenery menu background videos
4 Years Ago
Merge cleanup
4 Years Ago
Merge from main
4 Years Ago
▅▇▋██ ▊▇▇▊ ▍▍ ▌▋▍▋▇▉
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
▄▌▇▍▉ ▍█▇█▆ █▇▇▍▇▅ ▊▍▌▅▋ ▌▇▋▆▄
4 Years Ago
▉▍▆▇▆ ▇▅▌▄ ▅▆▍▇▇▆▆█▅▋/▍▇▅
4 Years Ago
▄▊▉▅▋█ ▊▇▍▋▉ ▅▊▌▉▊ ▍▉ ▋▉▆▌▊▇
4 Years Ago
█▇▌▍▇▉ ▆▌▋▇.▋█▍▇▌▄ ▉▌▊▅▅▊█, ▍▋▌▊▅▄ ▊▆ █▋▅▋█▍ ▅▄ ▉▋▉▌▇▅▄▍
4 Years Ago
▍▄▅▋▌ ▊▋▇▊ ▄▄▊▆▌▅█▅▆▊/▌▍▇/▇▊▊▆▋█▋▌▍
4 Years Ago
█▋█▉ █▌▇▌▉▊ ▇▌▉ ▆█▋▋▊ ▊█▌ ▅▅ ▆▉▉ ▍▌▉▄▉ ▍▍ ▅▄█▇▋▋ █▆▍▋▄
4 Years Ago
Even more west area
4 Years Ago
Added some convars to switch on/off and change settings for build testing.
4 Years Ago
West/Backup
4 Years Ago
Experimental: PathFollower functions can now accept player.CreateNextbot() entities instead of the NextBot SENTs. They will also throw proper errors when given invalid entities
4 Years Ago
Increased internal buffers for map names to 128 characters, from 40
4 Years Ago
effects gibs
4 Years Ago
Citizen shoes example