194,419 Commits over 4,079 Days - 1.99cph!

4 Years Ago
Citizen wip textures
4 Years Ago
Increased MAX_MAP_OVERLAYS to 1024 (2x increase), increased MAX_MAP_BRUSHSIDES to a lot (~163k, ~3x increase), matching CS:GO limits
4 Years Ago
Reduced bandit town NPCs by half Added auto turrets Bandit town S2P
4 Years Ago
Added eyes, teeth etc & unwrapped citizen Added helper locators for eyes and eyelids
4 Years Ago
Reapplied CCTV to dome, loot shuffle S2P
4 Years Ago
Tweaked satellite dish loot populations
4 Years Ago
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
4 Years Ago
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4 Years Ago
Merge WorkCart->Main
4 Years Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
4 Years Ago
Compile fix
4 Years Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
4 Years Ago
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4 Years Ago
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4 Years Ago
Add train to test map
4 Years Ago
Add env.skyrotation clientside convar for cinematics (admin only)
4 Years Ago
Fixed midi convar knob bindings rounding to one decimal place
4 Years Ago
Merge Main->WorkCart
4 Years Ago
Merge CardGames->Main
4 Years Ago
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4 Years Ago
More megacliff area
4 Years Ago
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
4 Years Ago
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4 Years Ago
West megacliff area
4 Years Ago
Added AmbientLightLOD on a few prefabs, updated excavator, s2p excavator.
4 Years Ago
Fix for VolumetricLightBeam not getting turned off by LOD when it's a child of LightGroupAtTime
4 Years Ago
Enabled global billboards only on very large bushes that should be seen from further away
4 Years Ago
Disabled global billboard on bushes
4 Years Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
4 Years Ago
West coast
4 Years Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
4 Years Ago
Properly grabbing and transferring all relevant buffers now.
4 Years Ago
Added globalBillboard toggle to BushEntity
4 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
4 Years Ago
StagAd placeholder prefab with the new AI setup on
4 Years Ago
Codegen
4 Years Ago
TreeManager fix
4 Years Ago
scene 2 prefab all - prefabs only
4 Years Ago
All bushes are now BushEntity instead of TreeEntity
4 Years Ago
Separate BushEntity (much more minimal than TreeEntity)
4 Years Ago
Better TreeManager
4 Years Ago
Optimizing Distance flares culling distances
4 Years Ago
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4 Years Ago
Tundra variants of overgrowth grasses
4 Years Ago
CitizenBase obj
4 Years Ago
Citizen base mesh
4 Years Ago
Hammer: Updated CMapOverlay to CS:GO's version - fixes most copying issues - different normals implementation
4 Years Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
4 Years Ago
scene 2 prefab all - prefabs only