194,447 Commits over 4,079 Days - 1.99cph!

4 Years Ago
drive mode, fixed shocks
4 Years Ago
Art Drop
4 Years Ago
fixed the shadow caster source for the dredge body prefab
4 Years Ago
LOD distance tweaks to swamp cabins a few fixes and placement polish
4 Years Ago
Properly handling switching between scaling modes and sizes.
4 Years Ago
Scene2prefab
4 Years Ago
Removed trees that were spawning in the wrong positions in some monuments
4 Years Ago
First commit of Citizen V2 source files
4 Years Ago
Swamp cabins final models/prefabs Updated scenes
4 Years Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
4 Years Ago
Palm tree bilboard material tweaks
4 Years Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
4 Years Ago
Merge from backport
4 Years Ago
Disable the "not full servers first, then only empty servers" hack now that the limit for master server response count was raised to 10k
4 Years Ago
Screen.width doesn't always return the width of the screen. Unity.
4 Years Ago
wip water depth stuff
4 Years Ago
updates to wolf animator
4 Years Ago
Fixed GetTouchTrace() crashing the game when the entity in the cached trace result no longer exists
4 Years Ago
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4 Years Ago
Implemented ENT:OnTakeDamage for nextbots
4 Years Ago
Plugin updates, debugging
4 Years Ago
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4 Years Ago
Satellite dish road fixes
4 Years Ago
Cherry-pick my modular car terrain detection work
4 Years Ago
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4 Years Ago
Server compile fix
4 Years Ago
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4 Years Ago
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4 Years Ago
Terrain handler now detects physic collider type on the "Default" layer. Refactored surface detection in the terrain handler. Add new handling to modular car physics for frictionless terrain.
4 Years Ago
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4 Years Ago
Fixed incorrect spine processing when injured
4 Years Ago
4 Years Ago
skin approval
4 Years Ago
source update
4 Years Ago
crane magnet - updated skeleton
4 Years Ago
Oak billboard tweaks
4 Years Ago
pfx adjustment
4 Years Ago
Billboard material tweaks
4 Years Ago
Southwest backup
4 Years Ago
BaseNavigator can now reduce max speed if a health threshold is specified. Animal max speeds capped when < 10% health.
4 Years Ago
Updated plugin integration
4 Years Ago
Temperate bush billboards
4 Years Ago
animals only sleep when there has been no recent threat
4 Years Ago
merge from AI main
4 Years Ago
Remove debug
4 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.