198,697 Commits over 4,140 Days - 2.00cph!
More beat detection work. Go back from using RMS, as the basic average provides better variation
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
Balancing volume response, set up laser light
Handle fake input nicely with the new setup
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
Further improvements for the hurt filter
Kinda fixed crashes when bootil reallocates huge chunks of memory
Kinda fixed crashes when bootil reallocates huge chunks of memory
Add sv_no_ain_files, defaults to 0
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
DComboBox works better on modal panels
craggy debug biome painting
climate color grading improvements
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
Fixed a potential crash with func_clip_vphysics
Fixed a crash when particles are attached to the world entity and the map is reloaded
Prefab and scene updates for transitional pieces (doors)
Added transitional pieces (doors)
Disable model/material/addon unloading/reloading stuff
Merge from voiceprops/dlc
wip water treatment plant ai
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder
Added AudioInterceptComponent.debugChannels to print out audio info
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
Added 45 and 90 degree corner tubes to underwater labs
Fixed dungeon block volumes in 45 degree corner tube prefabs
Added more underwater labs to dungeon_base_test scene
Updated cinematic anim controller + avatar.
Added dialogue clip.
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Make laser beam update a work queue and clamp its allowed time
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player wounded source files