198,697 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Final edit
4 Years Ago
Adjusting everything
4 Years Ago
More beat detection work. Go back from using RMS, as the basic average provides better variation
4 Years Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
4 Years Ago
Sound light work
4 Years Ago
Sound light work
4 Years Ago
Balancing volume response, set up laser light
4 Years Ago
Handle fake input nicely with the new setup
4 Years Ago
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
4 Years Ago
merge from main
4 Years Ago
Further improvements for the hurt filter
4 Years Ago
fx scene sub stuff
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Add sv_no_ain_files, defaults to 0
4 Years Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
4 Years Ago
DComboBox works better on modal panels
4 Years Ago
craggy debug biome painting
4 Years Ago
climate color grading improvements
4 Years Ago
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4 Years Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed a potential crash with func_clip_vphysics
4 Years Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
4 Years Ago
Prefab and scene updates for transitional pieces (doors)
4 Years Ago
Added transitional pieces (doors)
4 Years Ago
Disable model/material/addon unloading/reloading stuff
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
wip water treatment plant ai
4 Years Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
4 Years Ago
Merge from main
4 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
4 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
4 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
4 Years Ago
Added more underwater labs to dungeon_base_test scene
4 Years Ago
merge from main
4 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
4 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
4 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Laser beam NRE fix
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Make laser beam update a work queue and clamp its allowed time
4 Years Ago
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4 Years Ago
player wounded source files
4 Years Ago
merge from main