199,013 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
4 Years Ago
Increase woundedmaxfoodandwaterbonus from 20% to 25%
4 Years Ago
Fix inverse lerp that should have been a lerp.
4 Years Ago
Added some point lights to the impact points of the lasers
4 Years Ago
Minor syntax edit
4 Years Ago
Toned down origin light and flares on laser light
4 Years Ago
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
4 Years Ago
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
4 Years Ago
Reworked boom box lod setup
4 Years Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
4 Years Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
4 Years Ago
Fixed not being able to mount minicopter due to overzealous clipping check
4 Years Ago
merge from humantweaks
4 Years Ago
Merge from main
4 Years Ago
Chase and combat state improvements.
4 Years Ago
Art backup
4 Years Ago
Bypass tunnel progress backup
4 Years Ago
Prefab & scene
4 Years Ago
Default usecalculatepath to true
4 Years Ago
4 Years Ago
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4 Years Ago
updated human AI designs with extra combat->cover transition
4 Years Ago
Reset entity FXBlend cache when the current view changes during a frame
4 Years Ago
merge from ai main
4 Years Ago
merge from animaltweaks. Distance changes.
4 Years Ago
Updated mipbias for terrain textures
4 Years Ago
Don't allow updating settings too often.
4 Years Ago
Reset fix
4 Years Ago
Looking at updating postprocessing package
4 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
4 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
4 Years Ago
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
4 Years Ago
Underwater lab moonpool ladder socket fix
4 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
4 Years Ago
Underwater lab test scene updates
4 Years Ago
Underwater lab procedural generation progress
4 Years Ago
Minor spelling edit
4 Years Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
4 Years Ago
Underwater lab conditionals prefab tweaks
4 Years Ago
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4 Years Ago
Fixed WaterOverlay NRE on maps without water
4 Years Ago
merge from /voiceprops/dlc
4 Years Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
4 Years Ago
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
4 Years Ago
DLC .item pass
4 Years Ago
Underwater lab conditionals prefab updates
4 Years Ago
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4 Years Ago
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4 Years Ago
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