userBill Bcancel

13,240 Commits over 2,830 Days - 0.19cph!

5 Years Ago
Fixed gang building payphone positioning bug
5 Years Ago
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
5 Years Ago
5 Years Ago
Unrelated to missions: Fix awkward power line basing placement
5 Years Ago
More payphone stuff. Gang building payphones now actually spawn.
5 Years Ago
Adding payphone location markers to gang buildings + fixing old bugs
5 Years Ago
Added wall payphone building prop for gang buildings to use
5 Years Ago
Highlight payphones if new missions becomes available
5 Years Ago
Better UI info for mission tasks and prereqs
5 Years Ago
Fix/improve task/prerequisite stuff
5 Years Ago
Missions and payphones now fully working again, with all the new systems
5 Years Ago
Remove debug stuff
5 Years Ago
Merge in the latest
5 Years Ago
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager. - Got all mission list UI working again.
5 Years Ago
Working on payphones/payphone UI
5 Years Ago
- New unique ID system for Character Type and Mission Definition. - Moved character type def stuff out of Bootstrap. - Got rid of the mission VariableParams thing. - PCMissionUser syncs data to owner client: Owner client and server can now both check mission prerequisites. - Big update to how payphones work; this is still WIP. - Network++.
5 Years Ago
Add completed missions to the list
5 Years Ago
Moved IMissionUser content out of the PlayableCharacter itself and into the new PCMissionUser
5 Years Ago
Mission content is now in a WiseGuys.Missions namespace
5 Years Ago
Created blank tutorial missions. Made other payphone mission types require completing the tutorial ones first.
5 Years Ago
Rebuilt asset IDs, which has updated some prefabs.
5 Years Ago
Totally refactored missions from ScriptableObjects to prefabs with tasks attached, and wrote a bunch of editors and property drawers to make the whole thing more usable.
5 Years Ago
Fix test player HP
5 Years Ago
Mission prerequisites
5 Years Ago
Merge the latest to my mission branch
5 Years Ago
Example prerequisite
5 Years Ago
Rename
5 Years Ago
Changing the system
5 Years Ago
Available mission types system
5 Years Ago
Ad PCMissionUser
5 Years Ago
Adding an EditorConfig to the project with our basic Visual Studio settings. Feel free to edit as desired.
5 Years Ago
Merge
5 Years Ago
Testing game mode edit only
5 Years Ago
5 Years Ago
Remove old DEBUG_STACK_LEAK compilation define in project settings
5 Years Ago
Give cops and dealers the higher tier weapons + fix another pistol name bug
5 Years Ago
Stop bots from hitting themselves + simplify IsPartOfShooter now that we don't use motor colliders anymore
5 Years Ago
Fix coroutine error when bot players die during a server tick where they also shoot
5 Years Ago
Reduced drug dealer HP from 1500 to 1000.
5 Years Ago
Added limit to payphone number length
5 Years Ago
Fixes proxy player recoil/shake, which weren't being applied to eye direction. CharacterEys script is now also on proxy players. Unfortunately this fix is pretty much useless for now since characters currently don't animate up/down aim while shooting.
5 Years Ago
Extra script for dealer AI. Didn't end up using it.
5 Years Ago
Give drugs as an editor bonus item by default, and more cash
5 Years Ago
Flipped the door hinges on row house 2, so that players will naturally tend to exit out the front, instead of out the back
5 Years Ago
Fix pistol descriptions
5 Years Ago
Dealers now return to their spots after being bumped out (by vehicles usually)
5 Years Ago
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
5 Years Ago
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
5 Years Ago
Testmap_smaller edit
5 Years Ago
Helicopter spawn point for testmap_smaller