130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings:
- Localization tidying, added new tooltips and fixed some typos
- Renamed Texture Mipmaps -> Texture Quality
- Medium graphics preset use full resolution textures instead of half
 
                
                
                
                
                
             
         
        
            
            
            
                
                Phrase property drawer fixes, added a revert button and RustText support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added varied crate spawner grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restoring more Craggy Island features
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed remaining Application.isPlaying using the wrong namespace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored FPS slider behaviour, show "unlimited" when set to 0
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from phrase_applybutton
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings:
- Fixed submesh issue on the tooltips when switching language
- Crowdin URL clickable
- Updated some tooltips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add -> TryAdd in BuriedItems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SettingsGestureDraggable.OnDropped NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce texture size and/or enable compression on some textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Premium icon doesnt use global mip map limits
 
                
                
                
                
                
             
         
        
            
            
            
                
                New scene2prefab flatten hierarchy logic that actually flattens things
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed orientation breaking bits of it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▄▉▋▅▋ █▅▄▆▆▄ █▆█ █▉▋█▌▍▆▅▍ ▉▍ █▇▄▍▅▉▉▋ ▇▄▌▉▌.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added store static grids system, converted all the store static grids
Refresh store on checkout
Minor fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let's actually aim the pistol muzzle flash outwards.
Other minor tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set generic popup ui escape capture as inserts
Cart escape fixed too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer drawing on top of inventory modals
Added a timer to delete and crafting warning popups
Added an insert setting to UIEscapeCapture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed editor perf issue with UI blur material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored sofa and retro toolcupboard store page assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store analytics, added sources on all item grids
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update FGD - light properties descriptions
Merge Hammer .tga spew names from x86-64
albedo.tga -> hammer_rt_albedo.tga
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored sofa store assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                don't interpolate atmosphere density stuff when live editing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added store.printGeneralStore
 
                
                
                
                
                
             
         
        
            
            
            
                
                More decal fixes
Beersplash. blood and alienflesh decals
Fix Impact.Sand not working correctly when applied to models
Clamp T/S on model decal textures that we override
This fixes decals repeating a million times on some models, going outside of their bounds.
Try to mitigate glass impact having green tint on models when stacked
Fixed the rest of decals from Paint tool not working, or working poorly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Added blockout models to deployable prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▊▋ ▇▊▌▋ ▌▉▇▌▉▄▇▍▇▆▊ ▍▅▄▋ ▇▍▅▍▄█ ▇▋▆▉▌.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored missing video miniature in store pages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wider scroll hitbox for the general store
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a typo in the store search menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                make cloud haze configurable completely separately from atmosphere fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated discord logo compression
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a direct link to the changelog on news