130,566 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Tab button style update, plastic please
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved FlexGridsElement in flex folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop
- Lock page buttons accordingly
- Added a confirmation popup before starting the workshop scene loading
- Prevent the menu to close when pressing escape if the workshop editor is loaded
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Workshop filtering dropdown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop window is closed correctly when switching tabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed HttpImage not firing OnImageLoaded callback at all times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop scene linked, "my items" buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored window states in main prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable Jalopy idle_running animation without hl2_episodic convar
This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED
Fixed a regressive Lua error with Player:AddCount (Community Contrib)
Minor cleanup
Prevent certain code making shotguns emit a damage event for each pellet
The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
Move css/episodic VPKs to sourceengine/ and rename them
more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server
Fixed regression with loading workshop saves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
Move css/episodic VPKs to sourceengine/ and rename them
more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server
Fixed regression with loading workshop saves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning
- Benchmark.Building no longer caches raw protobufs
This standardizes logic between benchmarks and the viewer tool.
Tests: opened a couple bases from a demo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Minor cleanups
Move css/episodic VPKs to sourceengine/ and rename them
more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server
Fixed regression with loading workshop saves
 
                
                
                
                
                
             
         
        
            
            
            
                
                add two toggles to apply tod contrast and tod fogginess to cloud sun color
 
                
                
                
                
                
             
         
        
            
            
            
                
                Feedback tweak: Red/Orange balance into more orange.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - can now recreate entities that have been deleted
Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings dropdown direction improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed gesture buttons spawning disabled in builds
Right click to clear bump the gesture widget
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Viewmodel Shotgun Shells Model, Textures
Setup Viewmodel Shotgun Shell Material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client can now support server listing up to 80 characters long
Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from decor_rock_pooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skinviewer sleeping bag not disabling itself
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from projectile_jobs
 
                
                
                
                
                
             
         
        
            
            
            
                
                handle null localplayer properly for demo playback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pressing the website button in the connect modal will open up the webpage, not just close the modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed color value not showing on dropdown setting
Fixed dropdown content rect secretly flying to the moon when hidden (??)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them
- caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins
Tests: imported base, looked the same as in demo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improve contrast on connection modal backing
Improve contrast on rust plus modal backing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix loading scene not giving any details when joining
loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored soundtrack dlc audio files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - support reimport of building blocks from base json
Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay).
Tests: used the tool
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some store refactoring and fixes, showcase cart button wip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fogmethod1 (clouds/fog/sky)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from dpv_bone_error
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-assigned model root to correct transform
 
                
                
                
                
                
             
         
        
            
            
            
                
                clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked some low bitrate background videos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly