257,715 Commits over 4,049 Days - 2.65cph!

3 Months Ago
Leaderboard backup, run #16635
3 Months Ago
remove deleted clothing grenade launcher
3 Months Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
3 Months Ago
Player_Building grenade
3 Months Ago
Fixed player dropping under the map on death
3 Months Ago
[Pick] Remove configdefaults.PLAT.vcfg, completely bullshit for us Mac/Linux Add Developer-BuildAll.sh for Posix to make it easier to debug, but without tools
3 Months Ago
StateMachine validity check in GameMode.StatusDisplay
3 Months Ago
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
3 Months Ago
Leaderboard backup, run #16622
3 Months Ago
Mac/Linux: Use static version of gamenetworkingsockets, cuts a lot of the mess of dependency hunting Mac: OSX doesn't allow setting DYLD PATH from the application itself, make it parse these relative to the current directory, load correct steam DLL regardless of platform
3 Months Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
3 Months Ago
Leaderboard backup, run #16621
3 Months Ago
Adjust sunny and sunset lighting rigs
3 Months Ago
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3 Months Ago
Leaderboard backup, run #16613
3 Months Ago
turret fixes etc building indicator build command indicator turret build - choose direction after choosing position
3 Months Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
3 Months Ago
saving work
3 Months Ago
Remove model cpu access
3 Months Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
3 Months Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
3 Months Ago
Leaderboard backup, run #16600
3 Months Ago
Do the same for box hull collider
3 Months Ago
Add Gizmo.Control.BoundingBox to box collider
3 Months Ago
Bump hitbox of spline line Align tangent mode names with exiting curve class Fix roll and scale changes not invoking spline changed
3 Months Ago
Stop SoundscapeTrigger on disabled, not just destroy
3 Months Ago
Fix spline gizmo culling
3 Months Ago
Leaderboard backup, run #16589
3 Months Ago
Leaderboard backup, run #16575
3 Months Ago
Leaderboard backup, run #16574
3 Months Ago
More spline undo improvements
3 Months Ago
Leaderboard backup, run #16565
3 Months Ago
Add worldspace option for Gizmo.Hitbox.Sprite
3 Months Ago
Citizen_REF update
3 Months Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
3 Months Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
3 Months Ago
Revert "fix PlayerSquish collision" This reverts commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae.
3 Months Ago
fix PlayerSquish collision
3 Months Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
3 Months Ago
Improve spline editor undo
3 Months Ago
Prop makes use of surface break sound Resave all surfaces
3 Months Ago
Shadergraph: Save preview settings to file
3 Months Ago
Fix mesh component not applying tags to collision shapes on tags updated
3 Months Ago
Don't need to duplicate this code
3 Months Ago
Add SceneCamera.ToScreen that also returns if it's in front or not Add Gizmo.Draw.ScreenText that takes world position and screen offset to easily draw screen text at a world position Fix mesh tools drawing text behind camera
3 Months Ago
Fix serialized dictionary not triggering on property change when setting key or value
3 Months Ago
Fix list and dictionary not reaching serialized object property changed callback when removing entries
3 Months Ago
Leaderboard backup, run #16541
3 Months Ago
Add missing conversion formy-up to z-up for navmesh Added to GetClosestPoint & GetRandomPoint
3 Months Ago
Don't show recompile button for assets that don't have source files