239,367 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Add a public method to refresh a clan's data immediately
5 Months Ago
customise menu progress
5 Months Ago
▉▌▌▊▆ ▇▌▉▄▄▉▋ ▇▍█▇▅ ▄▅ █▆▋█▇
5 Months Ago
remove files that should be ignored Delete unicycle_frenzy.sln Update .gitignore
5 Months Ago
Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
5 Months Ago
Fixed crashes with NPC debug features Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
5 Months Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
5 Months Ago
more scaffolding pieces
5 Months Ago
Allow random move point usage as fallback
5 Months Ago
Support old uncompressed tags alongside newer compressed tags
5 Months Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
5 Months Ago
player update. exported/set up 3p hmlmg weapon anim set
5 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
5 Months Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
5 Months Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
5 Months Ago
Patched issue where heli could go and orbit a random zone far away for no reason
5 Months Ago
April 18th - Skins and scene changes
5 Months Ago
Pooling
5 Months Ago
Tesla Coils and Igniters no longer take damage when picked up
5 Months Ago
Customise menu progress
5 Months Ago
Merged doorcontroller_mergefix into main
5 Months Ago
Merge from favorites_fixes
5 Months Ago
Re-applied stone and wood gates changes
5 Months Ago
compile fix
5 Months Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
5 Months Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
5 Months Ago
Fix storage adapters not able to be picked up when holding hammer
5 Months Ago
Way less liberal with the no go zone nearest edge calculation
5 Months Ago
Wip unicycle customiser
5 Months Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
5 Months Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
5 Months Ago
Centre default window positions to the screen, or main editor window where it's present
5 Months Ago
merge from patrol_heli_floor_clip
5 Months Ago
▋▉█▌▋ ▇▉▉▅ ▆▄▌▇▆▄▇▊▅▆_▄▄_▌▄▆▋▄▇▅▌_▄▊▆▉▉▄▆▋█_▇▊▄
5 Months Ago
▆▆▋▊▇ █▅▄▍ ▌▆▄▊▋_▇▋▆▉_▆▊▌▊▌▌▊█
5 Months Ago
merge from RF_craftingcosts
5 Months Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
5 Months Ago
Squashed commit of initial standalone exe and wizard Squashed commit of full exe implementation Wizard cleanup, shares wizard code between publish/standalone Rebase fixes
5 Months Ago
Organized some prefabs/resources
5 Months Ago
Increase RF frequency range from 4 to 6 digits
5 Months Ago
Swapped heli death detection to an overlap sphere centered on its transform
5 Months Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
5 Months Ago
Speedo ui
5 Months Ago
Merge monument crash
5 Months Ago
Merge main
5 Months Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
5 Months Ago
Fixed animator hasAmmo param not getting populated
5 Months Ago
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
5 Months Ago
Merge from gate_serialisation_fix
5 Months Ago
Reset and restart keys