239,365 Commits over 3,837 Days - 2.60cph!

5 Months Ago
actually replace getconvarstring usage this time (#2077)
5 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
5 Months Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
5 Months Ago
Updated mesh and materials
5 Months Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
5 Months Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
5 Months Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
5 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
5 Months Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
5 Months Ago
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
5 Months Ago
reduce hv ammo gp cost
5 Months Ago
Fix hover looting clothing inside full backpack not doing anything
5 Months Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
5 Months Ago
small clean up of style
5 Months Ago
Camera placements for other menus
5 Months Ago
Update menu.scene
5 Months Ago
Port over Opium menu camera
5 Months Ago
radtown scene update
5 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
5 Months Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
5 Months Ago
player update. edited 3p hmlmg anim set
5 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
5 Months Ago
Clean up and improve customise menu
5 Months Ago
Tiny tidyup
5 Months Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
5 Months Ago
New Crowdin translations by GitHub Action
5 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
5 Months Ago
Add workflow_dispatch trigger to crowdin action
5 Months Ago
Simplify damage, make it less shit
5 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
5 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
5 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
5 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
5 Months Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
5 Months Ago
Fix frenzy + checkpoints not resetting correctly
5 Months Ago
Frenzy collect
5 Months Ago
Nightlight button tweaks
5 Months Ago
Additional debugging Further optimisation to zone score updating
5 Months Ago
Added a button to toggle nightlight in the Workshop scene
5 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
5 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
5 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
5 Months Ago
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5 Months Ago
Publish: handle libraries referencing each other during compile
5 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
5 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
5 Months Ago
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5 Months Ago
SignTool path fix
5 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
5 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item