199,504 Commits over 4,140 Days - 2.01cph!
Improved flee behaviour and reload when idle for NPCs.
Fixed settlement level up popup showing immediately after the creation popup (no waits for UI modal state to change and for a second before showing)
Fixed BaseSelectedUnitWidget not changing selection properly
UI is now far more consistent with website. Changed colors, added some graphics.
More work on navmesh link improvements.
update WIP rework UI, squad editor/map edtor
Implementing the new serialization change that have been worked out.
open box variation for electrical_box_d with lever handle
more WIP UI rework : career
added fuse
updated fusebox
updated simpleswitch
missing files
Added some methods for getting and adding deltas.
More work on navmesh links.
Adding some placeholder UI screens for the client
UI work, starting to add scripts
WiseGuysTools editor option to not load building definitions
fixed pivots on electrical_box_d_open / oriented it toward Z
electrical_box_d_open prefab update
finished 3rd party binary module support for 64-bit builds
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
tilemarker now instantly appears at new locations
Tile marker now changes colour based on move/attack/heal.
Fixed a bunch of tile marker bugs.
ShowTrajectory now receives the CombatInteactionType for the targetted tile
trajectories now coloured based on combat interaction type
Fix a crash issue with monster_flyer
npc_sniper no longer becomes pacifist after one player kill
UI progress
UI color component, styles config asset, popout editor util
Removed camera filter pack
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs
Fixed model of monster_hevsuit_dead
Updated DivingTank, DivingMask and DivingFins art
More UI style progress,utility
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
Swamp splat and heightmap update
update UI career modal windows , resetting the rect transform position to fix the unity bug in the init scripts