252,176 Commits over 3,990 Days - 2.63cph!

7 Months Ago
map instance adds tags from object entry
7 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
7 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
7 Months Ago
Hostile NPCs will attack anything that isn't a friend
7 Months Ago
Environment + Shader + Particle change
7 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
7 Months Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
7 Months Ago
merge from main
7 Months Ago
Rip out leaderboards page for now
7 Months Ago
Fixed slider control being positioned wrong
7 Months Ago
Fixed blocked door after crowbar pickup area Fixed not being able to change weapons/pick up new ones
7 Months Ago
Merge Bikes -> main
7 Months Ago
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo New map compile
7 Months Ago
Fix for first-time codegen
7 Months Ago
applied brake material colour changing across lods
7 Months Ago
Added damage masks for the pedal bikes
7 Months Ago
Console no longer errors when clicking on objects that can't be serialized. Resolves Facepunch/sbox-issues#5737
7 Months Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
7 Months Ago
better brake light and tail light colours
7 Months Ago
Codegen fixes
7 Months Ago
Basic events
7 Months Ago
unbroke the brakes
7 Months Ago
more map updates
7 Months Ago
twitch drops
7 Months Ago
Fix dev maps, assert when PlayerStatePrefab is not assigned
7 Months Ago
Don't try and do HUD when there's no pawn
7 Months Ago
Better handling for maps without full spawnpoint setup
7 Months Ago
Increased pitch stability val
7 Months Ago
better tail lights especially on lods
7 Months Ago
Weekly skin renders
7 Months Ago
7 Months Ago
Merge from main
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Fixed crate_tools mesh incorrect rotation
7 Months Ago
7 Months Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
7 Months Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
7 Months Ago
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
7 Months Ago
Merge DrivingImprovement -> Bikes
7 Months Ago
Minor edit
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
7 Months Ago
Fix out of date codegen
7 Months Ago
Lowered default maximum price and starting surcharge to 200% (so double the initial price) Added total lifetime sales and intervals to printAllPriceChanges Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
7 Months Ago
Parameter tweaks, testing all bikes
7 Months Ago
Fix items rounding down to 0 cost if they had a 50% discount and were only 1 scrap to begin with (RIP free pickles), the minimum cost of an item will always be 1 scrap Consolidated all of the rounding and clamping to a single method in VendingMachine for easier management of issues like this