240,094 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Forgot the actual script
7 Months Ago
added decal_brick_damage_a + b
7 Months Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
7 Months Ago
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7 Months Ago
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7 Months Ago
7 Months Ago
Let sbox-dev.exe -test pass through
7 Months Ago
Fixed table.Add infinite loop (#2055) Putting the same table twice in table.Add will freeze the game forever.
7 Months Ago
Fixed ActionGraphResource
7 Months Ago
S2P all
7 Months Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
7 Months Ago
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7 Months Ago
Test scene improvements.
7 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
7 Months Ago
Fix footer links Make review styles less terrible Change revoke time to 5 months
7 Months Ago
Remove broken (deleted) projects from the ProjectList
7 Months Ago
Prevented vendor network id keys from being duplicated
7 Months Ago
Added potential fix for NPC vendor shops
7 Months Ago
Harbor 1 vertex color and dressing progress
7 Months Ago
Component editor
7 Months Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
7 Months Ago
Fix hotloading action graphs
7 Months Ago
Fix hotloading action graphs Some generated component hotload safety
7 Months Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
7 Months Ago
Don't load global projects from addon.json anymore
7 Months Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
7 Months Ago
Add up/down movement to gizmo FirstPersonCamera
7 Months Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types Avoid deserializing ActionGraph bodies while generating types
7 Months Ago
NodeBinding.FromSerializedActionGraph
7 Months Ago
7 Months Ago
Delete cloud assets that we can't trace back to a package
7 Months Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
7 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
7 Months Ago
Merge from main
7 Months Ago
Fix NRE if SkinViewer is closed while loading a skin
7 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
7 Months Ago
Merge store-ui -> Main
7 Months Ago
Merge MultiSkinViewer -> store-ui
7 Months Ago
Set up every item pack store page, though many models will need manual tweaks
7 Months Ago
Leaderboard backup, run #9652
7 Months Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
7 Months Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
7 Months Ago
Few fixes, disable "play" button when seeking over gaps in demos
7 Months Ago
Merge from tutorial_island
7 Months Ago
Subtract 92937
7 Months Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
7 Months Ago
Clamp the seek bar to the timeline
7 Months Ago
Improved item positioning and appearance for the group packs
7 Months Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
7 Months Ago
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene