134,553 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Fixed corpses not being oriented properly when falling
10 Months Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
10 Months Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
10 Months Ago
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10 Months Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
10 Months Ago
Apply a hack for bone manip level transitions
10 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
10 Months Ago
Clean: simplify call Tests: none, trivial change
10 Months Ago
vertical_storage_test
10 Months Ago
wall shelf deployable for Mauro
10 Months Ago
Merge: from parallel_validatemove Tests: none
10 Months Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
10 Months Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
10 Months Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
10 Months Ago
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10 Months Ago
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10 Months Ago
Undo a certain change that could be causing crashes for 1 dude
10 Months Ago
Testing vertical storage, replacing shelves and dropbox for now
10 Months Ago
Minor changes Improve memory usage of 64 bit client & server on Windows? The game no longer allocates 3GB on start.
10 Months Ago
Set all corpses repair costs to match repair bench repairing costs
10 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
10 Months Ago
Smaller TC corpses
10 Months Ago
Players do not collide with deployable corpses anymore
10 Months Ago
Smaller workbench 3 corpse
10 Months Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
10 Months Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
10 Months Ago
Corpses can be picked up, gives you the associated item with 0 health
10 Months Ago
Owners can now open container corpses to retrieve the loot without repairing
10 Months Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
10 Months Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
10 Months Ago
merge from softcore_update
10 Months Ago
Trying out some gameplay changes
10 Months Ago
Remove some logs
10 Months Ago
Added newly baked AO to tshirt materials
10 Months Ago
merge from save266 - Staging wipe
10 Months Ago
Merge from softcore_update
10 Months Ago
Fix NRE when creating TC and large wood box corpses
10 Months Ago
phrases
10 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
10 Months Ago
Make jungle building skin work with `upgrade_radius` and related commands
10 Months Ago
Merge from softcore_update
10 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
10 Months Ago
Merge from softcore_updates/bag_changes
10 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
10 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired