252,172 Commits over 3,990 Days - 2.63cph!
Improved detail size on some cliffs. Reworked eroded edge
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
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feedback for the license plates. reworked composition in storage warehouse.
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Moved asset.party to sbox.game
Fixed Normal Scale display in inspector
Fixed texture tiling/offset not working (deferred decal shader)
Add back offline mode support
vm_screen atlassed emissive
Clear ragdolls at a sane time on cash grab too
Add gamerule for defining what we do with player ragdolls
Style tweaks
Rss + cleanups
Added "Alpha Source" option to allow separate alpha map on deferred decal
emissive tweaks. less ring around the indicators
merge from doorcontroller_fixes
Fixed pulsed door controllers ending up in the wrong state in some cases
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
Added normal scaling to deferred decal shader
radtown redux set dressing progress backup
Tidy player/state GameUtils and usage
Can view s&box team news posts at normal URL
Link to platform news
Fix PlayerState.Pawn not networking correctly, hud not showing
Reduce base dry fire delay
Only use supported game modes in our map pool, instead of all of them
Fixed IOEntity editor tool spawning wires with missing materials
Added buttons to Vehicle Light to allow them to be toggled in editor
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
Block movement server side too when downed and handcuffed
Travelling Vendor -> Main
Removed unused RendererLOD
Added null check on IsPositionClear - should prevent NRE's
Update main menu scene
Temporary map selection system
T-side player Initial Model
Edit ladder volume on A Catwalk, it was too high
merge from wire_slacking/optimisations
map instance adds tags from object entry
Fixed some wire parenting update issues when a single line is attached to multiple doors
set up left indicator - functions great other than going black when off. right indicator not working yet
Hostile NPCs will attack anything that isn't a friend