240,078 Commits over 3,837 Days - 2.61cph!
Forgot to force add this dll
Leaderboard backup, run #9724
Adjust spawn location during respawn mission step
Add help prompt for looting corpses
Added a tutorial help popup on the death screen to communicate how to respawn
Don't strip animator on the Hazmat preview suits
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
Removed old timeline asset. Timing tweaks to cinematic
Set up prefabs with animations for all the hazmat suit skins on the store
Fixed skins getting cut off in non-square views
Expose fade to black time
Better handling for tutorial islands that time out
-Clear the players missions so they can restart the tutorial
-Clear the InTutorial flag so they don't get respawned on a non-existent island
-Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
Brutalist church progress
Recycle times & light instance fix.
Mark new building meshes as readable = true so they work with multidraw
Properly fix hemp issue in
93017
▇▄▍▇▆▆ ▋▇▇▅▋▆▌▉▇▍▄█▄ ▆▇▊▋▍▊▊ ▉▌▆█ ▌▊▇▍▋ ▄▌▉ ▌▅▌ ▋▄▄▅▆ ▌▅▆▊▊▄▆▉▍ ▋▆▄ ▊▉▊▌ ▅▌▆▄▌ ▍▌▆▅ █▊▌█ ▊▉▋▋█ ▋█▊▉▌▌█▌. ▄▍▋▋▌ - ▆█▄ ▊▅ ▋▅
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
Fixed inherited rotational bug
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw)
Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
Launcher only launches a single instance of each project
Disable worms and grubs from hemp in tutorial
Enable instancing on building skin materials
Re-run converter on building block prefabs to convert all new building skins to instanced rendering
merge from test_gnb_memory_leak -> main
(fix GNB memory leak)
Fix the shadow materials of a bunch of building block renderers
Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)
Add `instantiate_test` command to test new InstantiateAsync() method
Update CurrentVersion.cs to 2022.3
12k .meta files after it reimported a bunch of textures
ProjectVersion 2021.3.35f1 -> 2022.3.20f1
Manually commenting out audio import deprecation so it compiles
Unity auto-upgrading C# from 2021->2022
Fixing subemitter rotational inherentece fuckery WIP
Tweak mixer control
https://files.facepunch.com/garry/30a69c23-fadf-426c-bb78-a4152a2b861d.mp4
Updated existing windows to align with new direction
also added larger windows + new mat
Lock the mixing thread when hotloading
We can review this later, since I suspect if we make the active voice list ignore hotload, everything will be fine anyway.. and it would be nice to have sounds keep playing.
Added consumables inventory baseline (not grid yet)