136,883 Commits over 4,324 Days - 1.32cph!

9 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
9 Months Ago
merge from main
9 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
9 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
9 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
9 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
9 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
9 Months Ago
Possible AdminPanel NRE fix
9 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
9 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
10 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
10 Months Ago
start of fixing corpse gibs for jungle barrel storage
10 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
10 Months Ago
main -> vine_capsule_renderer
10 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
10 Months Ago
Missed files
10 Months Ago
Missed files
10 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
10 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
10 Months Ago
main -> hackweek_syncvars
10 Months Ago
main ->syncvars
10 Months Ago
Include server version in F7 feedback
10 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
10 Months Ago
Enabled trail emission on sharks
10 Months Ago
merge from jungle_update
10 Months Ago
merge from jungle_dlc
10 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
10 Months Ago
beat chest gesture sounds
10 Months Ago
tiger sound class and falloff distance tweaks
10 Months Ago
quieter tree climbing sounds
10 Months Ago
ziggurat gate sounds
10 Months Ago
jungle ambience
10 Months Ago
merge from missingscripts_tool
10 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
10 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
10 Months Ago
vine_demo_scrubbing_fix -> main
10 Months Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
10 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
10 Months Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
10 Months Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
10 Months Ago
merge from main
10 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
10 Months Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes