136,928 Commits over 4,324 Days - 1.32cph!

10 Months Ago
Fix Vine Max Velocity NRE
10 Months Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
10 Months Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
10 Months Ago
boomerang_range_fix ➡️ main
10 Months Ago
Adusted boomerang range values
10 Months Ago
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10 Months Ago
boomerang_range_fix -> main
10 Months Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
10 Months Ago
merge from main
10 Months Ago
Bucket and mop prefab update and LODS
10 Months Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
10 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
10 Months Ago
merge from jungle_update
10 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
10 Months Ago
removed unnecessary private files. fixed metallic affecting ao darkening
10 Months Ago
Merge: from main
10 Months Ago
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10 Months Ago
Jungle Pack store page
10 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
10 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
10 Months Ago
Reducd sapling density by 33 percent
10 Months Ago
Fixed the ambient lighting issues in the paintables window
10 Months Ago
fixed shallow wall shelves being researchable
10 Months Ago
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10 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
10 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
10 Months Ago
Set ground foliage to use LOD1 as base LOD
10 Months Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
10 Months Ago
Merge from jungle_update
10 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
10 Months Ago
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10 Months Ago
Merge from ziggurat_perf_fixes
10 Months Ago
Merge from jungle_update
10 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
10 Months Ago
Fixed emoji not unlocking correctly
10 Months Ago
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10 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
10 Months Ago
merge from jungle_update
10 Months Ago
added corpse prefabs for wicker and bamboo barrels
10 Months Ago
merge from /jungle_storage_skin_fix
10 Months Ago
Replaced cocoknight gloves viewmodel material
10 Months Ago
Missed some billboard texture changes
10 Months Ago
Updated schizolobium with progress from friday
10 Months Ago
updated jungle ar icon
10 Months Ago
Merge from icon_render_export_fix
10 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
10 Months Ago
merge from main
10 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
10 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
10 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance