135,866 Commits over 4,293 Days - 1.32cph!

10 Months Ago
lerp according to cam velocity, add refraction to river surface
10 Months Ago
Polish pass on camera animations for a selection of weapons
10 Months Ago
Remove unnecessary changes to ConCommandBase
10 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
10 Months Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
10 Months Ago
Merge from blowpipe
10 Months Ago
merge from jungle
10 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
10 Months Ago
Merge from main
10 Months Ago
updated 3p vine swing anim
10 Months Ago
Dart rotations
10 Months Ago
osx_compile_simulator -> main
10 Months Ago
Merge from jungle_update
10 Months Ago
main -> jungle_update
10 Months Ago
projectile_orientation_override -> main
10 Months Ago
Reorder inspector properties
10 Months Ago
Tooltip and header
10 Months Ago
lock orientation changes behind a checkbox
10 Months Ago
Fix dart rotations to work with recent projectile rotation changes
10 Months Ago
merge from jungle_update/meat_visuals
10 Months Ago
Cooking workbench new meats setup
10 Months Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
10 Months Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
10 Months Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
10 Months Ago
Merge from parent
10 Months Ago
Merge from jungle_update
10 Months Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
10 Months Ago
updated snake test escape anim
10 Months Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
10 Months Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
10 Months Ago
Movement fixes.
10 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
10 Months Ago
Merge: from main
10 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
10 Months Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
10 Months Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
10 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
10 Months Ago
boomerang -> jungle_update
10 Months Ago
Client server mismatched fields error
10 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
10 Months Ago
Fixing incorrect naming for coconut armour fbx mats
10 Months Ago
New meats visual added to bbq and campfire
10 Months Ago
Transition tweak
10 Months Ago
Last minute changes
10 Months Ago
boomerang -> jungle_update
10 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
10 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
10 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
10 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
10 Months Ago
Cancel 3p animation if hits the ground