135,807 Commits over 4,293 Days - 1.32cph!

10 Months Ago
Improve script notes.
10 Months Ago
Reassigned Material and texttures
10 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
10 Months Ago
enabled r/w on ziggurat gate colliders
10 Months Ago
some tweaking of the jungle_ruins_e alpha map
10 Months Ago
Remove rotating logs
10 Months Ago
Dont fly to a player thats ran too far from the starting position
10 Months Ago
Aim slightly higher up than the feet
10 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
10 Months Ago
Client predicted returning to player
10 Months Ago
▇▉▋▌▆▄▇▍▌▆▍▅▉▉▊▆▆▌▇▇█▊▌▆▊▆ ▆▄ ▉▄▅▍▇ ▊▄ ▊▍▋▄ █▅▉█▍▉▉▆ ▊▇▊█
10 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
10 Months Ago
Quicker return speed (again)
10 Months Ago
Merge from parent
10 Months Ago
Merge from jungle_update
10 Months Ago
updated snake idle and created test escape anim
10 Months Ago
Restored playground terrain
10 Months Ago
merge from maxauth_clear_fix
10 Months Ago
'ent auth' command works with tugboat
10 Months Ago
merge from main
10 Months Ago
merge from containercorpse_slots_fix
10 Months Ago
Fixed container corpses incorrect inventory slots count
10 Months Ago
enabled spatially aware environment volumes in Ziggurat
10 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
10 Months Ago
Merge from parent
10 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
10 Months Ago
merge from main
10 Months Ago
Merge from jungle_update
10 Months Ago
Apply Impostor safety checks
10 Months Ago
Possible fix for floating players after vine tree is destroyed
10 Months Ago
Merge from main
10 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
10 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
10 Months Ago
Stop descending before hitting a vehicle
10 Months Ago
Add distance checks to vine interactions
10 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
10 Months Ago
Fixed climb interact option appearing when mounted to a vine
10 Months Ago
Vine swinging icons
10 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
10 Months Ago
Mild polish on the programmer art electric wire flow overlay.
10 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
10 Months Ago
merge from outbreak_outfit -> jungle_update
10 Months Ago
merge from jungle_update
10 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
10 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
10 Months Ago
▆▆▉▅▅▋█▇▇ ▋▅▇▅▊
10 Months Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
10 Months Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
10 Months Ago
Merge some crashy fix from CS:GO to do with flex verts
10 Months Ago
Merge from main