136,095 Commits over 4,293 Days - 1.32cph!

10 Months Ago
jungle_update -> boomerang
10 Months Ago
Merge some VPC changes
10 Months Ago
WM prefab and UVsets
10 Months Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
10 Months Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
10 Months Ago
merge from main
10 Months Ago
Adding view model camera animation files for pistol set
10 Months Ago
Viewmodel camera animation set up for all pistols
10 Months Ago
Fix new animals sinking below tunnel entrance grate visually
10 Months Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
10 Months Ago
Updating wood armour gloves prefabs
10 Months Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
10 Months Ago
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10 Months Ago
Increase duration of inacpacitate dart vision debuff
10 Months Ago
Fixed viewmodel reference on prefab
10 Months Ago
cherrypicking 119469
10 Months Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
10 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
10 Months Ago
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10 Months Ago
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10 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
10 Months Ago
Updating coconut armour viewmodel skinning
10 Months Ago
Changed branch physics surface to wood
10 Months Ago
Bunch of cleanup/refactor after changes.
10 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
10 Months Ago
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10 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
10 Months Ago
renaming of files for dlc gesture
10 Months Ago
jungle ruins s2p to refresh collider changes
10 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
10 Months Ago
Fix being able to kite croc around foundation
10 Months Ago
Fix NRE in tiger and croc corpse dragging
10 Months Ago
Merge from snakes
10 Months Ago
Merge from jungle_update
10 Months Ago
Compile fix
10 Months Ago
Set correct material collider to fix impact sounds.
10 Months Ago
Laser detector now detects horses (and anything on the AI layer)
10 Months Ago
merge from laserdetector_ai
10 Months Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
10 Months Ago
merge from lootdestroy_corpse_fix
10 Months Ago
Remove unused variable
10 Months Ago
Remove debug logs
10 Months Ago
Bump reposition chance
10 Months Ago
Timings, hit effect.
10 Months Ago
Cleanup
10 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
10 Months Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
10 Months Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
10 Months Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
10 Months Ago
Merge: from main Tests: none, no conflicts