197,741 Commits over 4,140 Days - 1.99cph!

10 Months Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
10 Months Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
10 Months Ago
Updated wainscotting icons
10 Months Ago
Added hex-a-gone prototype
10 Months Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
10 Months Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
10 Months Ago
merge from main
10 Months Ago
Fixed spraycan menu not interactable
10 Months Ago
Wider and stronger lakeside topology for lakes and oasis UE's
10 Months Ago
Update: MusicManager.ClipPlaybackData now implements IPooled Tests: booted in local session, no exceptions
10 Months Ago
Committing WIP work as need to switch branch
10 Months Ago
Update: MusicClipLoader.LoadedAudioClip now implements IPooled Tests: booted in local session, no exceptions
10 Months Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
10 Months Ago
Removed missing guid rocks from craggy
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
10 Months Ago
Add NPC/vending spawners to water well C and E
10 Months Ago
Lowered chance of teas in food cache loot table
10 Months Ago
10 Months Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
10 Months Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
10 Months Ago
Protobuf
10 Months Ago
Merge from net_vis
10 Months Ago
Merge from main
10 Months Ago
Merge from npc_dynamic_pricing_updates
10 Months Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
10 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
10 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
10 Months Ago
Log pile AO doesn't go pure black in the middle.
10 Months Ago
Testing less washed out color grading. More oldschool.
10 Months Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
10 Months Ago
Reduced DPV power again
10 Months Ago
Merge from hackweek_accessibility_colourblind
10 Months Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
10 Months Ago
Merge from hackweek_accessibility_colourblind
10 Months Ago
Make AccessibilityComponent abstract
10 Months Ago
Don't recreate the decal material if not needed
10 Months Ago
Merge from main
10 Months Ago
Small tidy up in bike class
10 Months Ago
Fixed server compile
10 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
10 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
10 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
10 Months Ago
Merge from world_update_2
10 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
10 Months Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
10 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
10 Months Ago
world_update_2 -> aux2 (again)
10 Months Ago
Streamlined legacy woodpile material setup
10 Months Ago
Phrase update