134,635 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Merge from clear_bushes_radius
10 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
10 Months Ago
Merge from main
10 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
10 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
10 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
10 Months Ago
merge from softcore_update -> respawn_changes
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
10 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
10 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
10 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
10 Months Ago
merge from softcore_update
10 Months Ago
merge from main
10 Months Ago
merge from 117533 horse costume world model
10 Months Ago
removed old horsecostume model and set outline script on chicken costume
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
changed ui sounds to cloth and burlap sack
10 Months Ago
Updated bounds of all container corpses
10 Months Ago
Fixed some rail / road / river intersection issues
10 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
10 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
10 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
10 Months Ago
Corpse ingredient tweaks
10 Months Ago
Collider fix on retro and shockbyte tc corpses
10 Months Ago
Disabled show health info on elec furnace corpse
10 Months Ago
Improved corpse repositioning on ground missing
10 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
10 Months Ago
increased ironsights intro speed
10 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
10 Months Ago
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10 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
10 Months Ago
enabled mipmaps on horse costume
10 Months Ago
bow_fixes_2 -> main
10 Months Ago
toggle crouch fade on horse costume
10 Months Ago
Fixed bows showing every arrow head on init
10 Months Ago
Added AO and spec textures to Riot Helmet
10 Months Ago
Fix compile error
10 Months Ago
range_volumes -> main
10 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
10 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
10 Months Ago
reduce the alpha on the zone material
10 Months Ago
Merge from creative_alwayson
10 Months Ago
Fixed issues with HBHF sensor visualisation
10 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
10 Months Ago
fixed a spot where you could get stuck at satellite dish
10 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
10 Months Ago
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10 Months Ago
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10 Months Ago
Added support for tesla coil