198,640 Commits over 4,140 Days - 2.00cph!

10 Months Ago
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10 Months Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
10 Months Ago
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10 Months Ago
Merge from wip/testrun3
10 Months Ago
All remaining item setup
10 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
10 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
10 Months Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
10 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
10 Months Ago
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10 Months Ago
Cleaned up the Localization tools MenuItems name and priorities
10 Months Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
10 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
10 Months Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
10 Months Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
10 Months Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
10 Months Ago
Merge: from main Tests: none, trivial changes
10 Months Ago
merge from geiger_counter_leak
10 Months Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
10 Months Ago
Removed unused "Two" key on RustOption.Normal prefab
10 Months Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
10 Months Ago
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10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
10 Months Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
10 Months Ago
merge from store-ui-dlc-pages
10 Months Ago
Added antechamber to ziggurat, improved level flow
10 Months Ago
merge from VehicleFloorFix
10 Months Ago
merge from ArmouredPassengerColliders
10 Months Ago
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10 Months Ago
merge from survey_charge_lod
10 Months Ago
Reset all clothing item materials to defaults
10 Months Ago
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10 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
10 Months Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
10 Months Ago
Edit flipped threshold a little
10 Months Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
10 Months Ago
Togboat collider small edit
10 Months Ago
Additional collision primitive for rear of tugboat
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
10 Months Ago
merge from localization