240,459 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Fix ComponentList not updating Fix undo breaking with too much depth
10 Months Ago
minor cleanups util.SetPData transition to SteamID64
10 Months Ago
Minor cleanups
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
10 Months Ago
Update the skinned meshes in order when parented Fix undo json max depth
10 Months Ago
Change all the blue lights to amber lights
10 Months Ago
Added generic dense.
10 Months Ago
Ensured water catcher and refinery retain the same protection values.
10 Months Ago
Ignore these ikchain scale asserts Allow more Json depth
10 Months Ago
EditorBrowsable attr for WrapStaticMethod. Throw inside FindMethodIndex etc Build method index cache over time Fix invalid method usage
10 Months Ago
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
10 Months Ago
Show loading screen when loading scene
10 Months Ago
legacy bow no sound fix
10 Months Ago
Small plug tweaks
10 Months Ago
Directly call constructor instead of using Activator.CreateInstance in TypeDescription To make sure it's a whitelisted one
10 Months Ago
WIP show const values for inputs on the node UI
10 Months Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
10 Months Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
10 Months Ago
Wireframe and ToolsVisMode can be driven per-view by Camera attributes instead of global convars
10 Months Ago
merge from packed blend branch
10 Months Ago
texture set changes - removing incorrect metalness from some bits
10 Months Ago
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10 Months Ago
Added a simple privilege base for entity and vehicle priv
10 Months Ago
merge from packed blend branch
10 Months Ago
progress - texture set #3 texture polish
10 Months Ago
Fixed macro textures not allowed to tile
10 Months Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
10 Months Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
10 Months Ago
Add GetOrCreate
10 Months Ago
Closed small gap in door
10 Months Ago
Ignore static constructor in constructor access check
10 Months Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default
10 Months Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
10 Months Ago
Entity model
10 Months Ago
Moved HeaderBar folder up one to remove Editor directory warning
10 Months Ago
Another constructor visibility check
10 Months Ago
manifest rebuild - fixed manifest conflicts in standalone
10 Months Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
10 Months Ago
Remove all these test particles from triggers scane .gitignore: don't ignore shader_c Add sprite.shader_c AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab SkinnedModelRenderer derives from ModelRenderer Added OnTagsChanged, tags cascade to child objects Tags show differently depending on whether they're inherited or not Fix missing player in volume fog scene Batch component callbacks nicer CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected Unit test fix Made everything else protected Can get rid of ToString node hack WIP setting const values for node inputs in the editor Merge remote-tracking branch 'origin/main' into action-editor # Conflicts: # code/ExampleComponents/TurretComponent.cs # code/GameEngine/GameObject/GameTags/GameTags.cs Fix action graph component override method signatures If graph has an icon, use it in ActionControlWidget
10 Months Ago
Simplify TypeLibrary.Create<T> methods a bit Do a more precise check for forbidden constructors We were getting false positives with some widget types
10 Months Ago
CraggyIsland cleanup
10 Months Ago
Smooth out sweeping
10 Months Ago
merge from fix_item_origin_network_updates
10 Months Ago
merge from legacybow
10 Months Ago
sway test
10 Months Ago
deleted unrequired model prefabs