240,455 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Fixed searching type hierarchy for accessible members
10 Months Ago
Add some essential System.* types to TypeLibrary Fixed TypeLibrary.GetType<T>()
10 Months Ago
Merge from Main
10 Months Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
10 Months Ago
Whitelist Type.BaseType
10 Months Ago
Test: do full checkout with clean on shader.yml, delete debug_shaders.yml ( pointless )
10 Months Ago
Scene hook system, convert Animation and Physics to use hook system
10 Months Ago
Stop using emoji for create object menu, everyone hates it except me
10 Months Ago
Added bone position data for all 31 mounted poses, and updated the others.
10 Months Ago
merge from fix_wall_connect_tcs
10 Months Ago
merge from hide_ddraw
10 Months Ago
merge from legacy_shelter
10 Months Ago
merge from save244
10 Months Ago
merge from main
10 Months Ago
Hierarchy tree doesn't swallow shortcuts when focused
10 Months Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
10 Months Ago
Leaderboard backup, run #7780
10 Months Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
10 Months Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
10 Months Ago
Additional savings on Rust/Standard variants
10 Months Ago
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10 Months Ago
Merge Main -> ServerSideRagdolls
10 Months Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
10 Months Ago
Remove desktop.ini files added in 90510 (Alistair pls)
10 Months Ago
Fix missing world model outline on vampire stake
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
10 Months Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
10 Months Ago
Texture update for kickstool Update kickstool texture
10 Months Ago
kickstool asset vmdl and vmat setup alongside fbx and textures
10 Months Ago
Setup v2, attach to ch47
10 Months Ago
Merge from oil_rig_radiation -> sav244
10 Months Ago
Unify Two Lobe Specular and normal Specular
10 Months Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
10 Months Ago
Run Scene2Prefab on both oil rigs
10 Months Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
10 Months Ago
Set large oil rig radiation falloff to 40% instead
10 Months Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
10 Months Ago
Test map cleanup
10 Months Ago
twitch rivals decal prefab textures updated, materials updated
10 Months Ago
Merge from main
10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
Fix UI behind the sign paint UI still being somewhat interactable
10 Months Ago
Fix performance regression when painting high res signs like the XXL one
10 Months Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
10 Months Ago
Update component template to match new API
10 Months Ago
Fix ComponentList not updating Fix undo breaking with too much depth
10 Months Ago
minor cleanups util.SetPData transition to SteamID64
10 Months Ago
Minor cleanups
10 Months Ago
Merge from main