130,544 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Battering ram door fixes, will need more work later
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse will send detach packets on death if towing an entity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Removed siege tower door
- Siege tower door socket setup (so players can place own doors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from horse_yoke_tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated skeleton in horse ragdoll
Added siege harness to horse ragdoll (hidden by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated metal shield admire animation transition on metal shield animator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding updated siegeharness to testridable
 
                
                
                
                
                
             
         
        
            
            
            
                
                proper scale 
removed antiquated blockout mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain & terrain overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo: removing ignore.conf accidental submit
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerProfiler snapshot now contains full names for scopes
Tests: opened the new profile in perfetto
 
                
                
                
                
                
             
         
        
            
            
            
                
                4 shot mini crossbow viewmodel mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main - attempting check-in fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                prefab adjustments and cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
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                recalculating nrender bounds properly after vertices and indices assignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                giving mesh the same name as its entity
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                Fix NRE's when connecting to some cameras in the missile silo
 
                
                
                
                
                
             
         
        
            
            
            
                
                ForceOption error handling refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                cleanup on carving function
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                 merge from reenabled_kayak_flow_speed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from qol_io_arrows -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix telephone and CCTV camera port arrows not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtitle and pack info description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Media asset changes + updated item store page with gesture pack ID
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able equip a shield by itself by scrolling through the belt bar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> qol_io_arrows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_community_ui_nre -> main