240,471 Commits over 3,867 Days - 2.59cph!

10 Months Ago
deleted hachet anims from testanims folder
10 Months Ago
added ik target to revolver.entity
10 Months Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
10 Months Ago
Clean up ActionControlWidget
10 Months Ago
changed LODs, LOD3 is now baked down 2 materials to 1
10 Months Ago
update
10 Months Ago
updated melee holdtype override controller
10 Months Ago
exported player update first pass melee anim set
10 Months Ago
populated melee holdtype override controller with new melee anims
10 Months Ago
disabled spine ik on hachett entity prefab
10 Months Ago
merge form b_shotgun
10 Months Ago
exported player update melee anim set
10 Months Ago
smallbackpack update
10 Months Ago
merge from gc_buffer_settings
10 Months Ago
merge from fix_guest_enter_main_code
10 Months Ago
merge from legacy_shelter
10 Months Ago
Quick and dirty loading screen when downloading game menu
10 Months Ago
VM lights setup
10 Months Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
10 Months Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
10 Months Ago
Bunch of refactor and separate some detector/UI code.
10 Months Ago
Some placeholder VM setup
10 Months Ago
merge from main
10 Months Ago
Leaderboard backup, run #7732
10 Months Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
10 Months Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
10 Months Ago
show armor in nametag lerp nametag armor color armor still upgrade fix cooldown opacity chests etc can drop armor
10 Months Ago
Make a new mask specifically for the aim offset layer
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Cleaned up hand hold parameter handling
10 Months Ago
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
10 Months Ago
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
10 Months Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
10 Months Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
10 Months Ago
Simplified ClientInit, less duplication
10 Months Ago
Finally fixed player neck bone issues properly for both client and server side ragdolls. Will try to clean this up a bit more.
10 Months Ago
vk: "fix" semaphore hang when recreating swapchains vk: always use D32FS8 for depth buffer
10 Months Ago
Medieval Armour LODs
10 Months Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
10 Months Ago
high calibre revolver LODs basic world model prefab setup
10 Months Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
10 Months Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
10 Months Ago
PFX scene backup
10 Months Ago
Json seems to give a fuck that these are private setters
10 Months Ago
Confetti meshes
10 Months Ago
Manifest again
10 Months Ago
Merge from main (stomp craggy and manifest)
10 Months Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest