125,569 Commits over 4,171 Days - 1.25cph!

1 Year Ago
reapply 102034
1 Year Ago
reapplying 102026 102036 102037
1 Year Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
1 Year Ago
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1 Year Ago
Fixed performance degradation with lots of static props
1 Year Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
1 Year Ago
player update. handcuffs setup and anim set export
1 Year Ago
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1 Year Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
1 Year Ago
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1 Year Ago
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1 Year Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
1 Year Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
1 Year Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
1 Year Ago
merge from radtown redux branch
1 Year Ago
Added convar 'global.disable_clouds' to disable clouds
1 Year Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
1 Year Ago
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1 Year Ago
Merge: from main Tests: ran new unit tests - all green
1 Year Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
1 Year Ago
subtracting 102026 102036 102037 reapplying 102046
1 Year Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
1 Year Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
1 Year Ago
Merge from main
1 Year Ago
Submit navmesh display line material
1 Year Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
1 Year Ago
Merge from main
1 Year Ago
Post merge cleanup
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fixed screen turning black when spectating a player in third person
1 Year Ago
merge from main
1 Year Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
1 Year Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
1 Year Ago
fixed dangling profiler sample that would stack with following sample regions
1 Year Ago
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1 Year Ago
merge from SidecarEyePos
1 Year Ago
merge from news_flex
1 Year Ago
merge from DuplicateGUIDFix
1 Year Ago
merge from SBToolCupboard
1 Year Ago
merge from travelling_vendor_restock_change
1 Year Ago
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1 Year Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
1 Year Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
1 Year Ago
Fixed motorbike speedometer not working when reversing
1 Year Ago
Merge main -> TrainDecouplingImprovements
1 Year Ago
Flame explosive orientation tweak for code review.
1 Year Ago
Napalm fixes.
1 Year Ago
Various post playtest fixes.
1 Year Ago
Fixed fire mode switch sound being replicated