141,284 Commits over 4,352 Days - 1.35cph!

1 Year Ago
- Compile Errors - Codegen
1 Year Ago
Attempted fix for bee analytics not working clientside
1 Year Ago
Instead of relying on path failed event, rely on states failing
1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values
1 Year Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
1 Year Ago
▍ ▄▊▇██▆▅ ▋▅▍▋▇▆ ▅█▆▇ ▅▍▋▇█▍▍▌▄▅▋▊ ▉▋█▅▍ ▄▍▋▉▋▉ ▉▋ ▇▊▋█▅▍▌▊ ▋▅ ▋▌▊▉▋ █▊▇▅ ▇▅▊▆ ▆▅▆ ▄▉ ▉▋█▇▅ ▉▅▆▆▇▍▅▌
1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
▋▅ ▊▆▍▊▌▄ ▉█▉▌█ ▍▅▆▄▅▌ ▄▇▌▋█▍ ██▍▍ ▉▌ ▄█ ▍█ ▊▊▌▌▄ ▍▋▄▅▇▍▄ ▍▄▉▉ ▆▌▋▌▌▇▆▆▉▆▍ ▅▍▊▉ █▉▉▉▉ ▅▇ ▌▅▉▋ ▊▄▄▇▉ ▍█ ▄▊ ▅▋▄▉▆▇▊▇▌▄▊▅▉▌█ █▇█▍▇▍▄▉▆▅▋▅▆▅▋▍ ▊▌▄ ▇▋▉▄▆▆▉ ▍▍▅▍▊▄ ▆▉▌▅██▋▋▅ ▅▋ █▉▅▇▅ ▅▄▍▆▉▉▋ ▍▇▆▋ ▌▍▅█▇ █▊
1 Year Ago
merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
wip backup
1 Year Ago
Anim debugging
1 Year Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
1 Year Ago
Updating out break scientist skinning
1 Year Ago
Animation updates to blowpipe viewmodel content
1 Year Ago
Added thinner diamater radial piper nigrum kit pieces
1 Year Ago
phrases
1 Year Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
1 Year Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
1 Year Ago
range_visuals_reconnect_fix -> main
1 Year Ago
Fix range visuals not working after a disconnect and reconnect
1 Year Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
1 Year Ago
▉▊ ▇▄▌▇▌▉ ▍▋▆ ▆▉▍▌ ▅▌▆▅▌▉▋▌▆ ▅▋ ▉▍▍▆ ▅█▋▅ ▆▇▊▅▍ ▊▊ ▋█▍▄▇▅█ ▅▋▅▅ ▌▌▄▌▋ ▅▍▅▌▌▉ ▊▊▋█▇▊█▉▋▆█▆ ▋▆ ▍▆▋▉ ▄ ▋▆▄▄▊ ▍▅█▊▉ ▅▋▋▋▅▋▆▆▍ ▌▌ ▊▆ █▌ ▇▊▆▊▋▌▅▉▋ ▅▇▊ ▊▅█▆ ▅▌▍▉█ ▋█▊█▋▍▌▋▅ ▄▄▊▅ ▇▇ ▌▌
1 Year Ago
Let's try that again, merge from obisidian knife
1 Year Ago
merge from obisianknife
1 Year Ago
Merge from discord_item (with item ID filled in)
1 Year Ago
jungle gantry fixes
1 Year Ago
█ ▌▅▋▅▅▅▉ ▅▉▌▉▇ ▋▊▇▇█▍▉▋▆▌ ▅▉▌▇▆▇ █▍ ▌▇▄▆▅▊▄▌▆▄▄▄▆▌▄▅█▉▍███▊ ▌▅▍▄ ▆▆ ▋▍▆▋▊▍▅ ▇▉▉▋ ▆▉ ▋█▊▆▊ ▆█▋▍▊▇▍█ █▋▅▄▅▊▋▊█▅▌▆▉▍▌▋▌▄▆ ▅▌▋▅▅▍ ▇▋▌▉▋ ▆▌ ▌▅▉ █▅▉ █▄▉▍▆ ▇▌▍▄▇ ▉▍▅ ▊▅▋▊▊▊▍▄▋▍▍▅▊ ▌▄█ ▇██▉ ▆▊▅▊
1 Year Ago
merge from softcore_update (groundwatch_caching branch)
1 Year Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
1 Year Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
1 Year Ago
Fix croc attack damaging even when not connecting when player is unreachable
1 Year Ago
animator updates
1 Year Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
▊ ▄▅▄▆▋▇▄ ▉▋▆ ██▄▉▆▌█ ▉▉▍▄▊ ▊▆ ▉▅▅▋▍▅ █▅▊▊▉▌▅▊▌▄ █▊▋▄▊▋▆ ▇▆▍▉▄ ▍▆▉▇█▋ ▋▉▅▆▊▊▋▆▋▇ ▄▇ ▊▋▋█▉█▍▉ ▊▌▍▌ ▉▍▉█ ▅█▄▅ ██▌▆▍ ▅▍▄▆ ▇▍ ▌▇▌ ▆▌▆ ▉▋▅█ ▌▅ ▍▉▆▋▊▅▇ ▄▇▆▌▍▆▌▉▉▇█▌▇▆ ▌▅▉▊▋ ▋▅▊▋▍▋▉▇▍▋▊▇▇ ▍▌▆ ▊▉█▌▍▍▋▄▇▊ ▊▉▌▄ █▋▅▍▇▅▇▉▇ ▅█▍ ▍▋▌▍ ▅▌█▍ ▆ ▊▄▋▋▋ █▊ ▇▆▅▄█ ▌▆▍ ▆▇▉▋ ▌▄▅▇█ ▄▄▍▅▇ █▋▄▌▌ ▋▊▇▅▉▋▋▅▄ ▄█▉▄█▍▋ ▌▆▋▄▅█ ▋▇ ▊▋▉█▄ ▌▇▍▉ ▄█ ▆▍▆▄▄▅▌▅▆▄▉▄█▆▊▊█▇▌▊▇▌ ▍█▌ ▅▆▅▆ ▊▉▍▍▍ ▊▋▉ ▆▊▍▆▇█▇ ▅▋▄▆█▆▌ ▉▋▇▅▇▍▋▅ ▌▍▋▌ ▊▉▊▄█▉ ▌▄▆ ▊▌█▄▇▊▇▅
1 Year Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
▉ ▌▇▅█▆▉▄ ▄▇▆▆▊▍ ▋▋▅▍█▍█▄▄ ▆▌▍▋ ▊▊▋▊▇ ▉▉▆ ▇▉█▍▉▄▇▇▆▍▅▇▅▍▊█▋▅▅██ ▌▄▆ ▉▉▌▇▇▊▌▋▄▊▇▅▋▍▍▍▅▋▋▇▋▊▊▋▍ ▆▌▆█ ▅▋ ██ ▅█▄ ▅▍▍▊▄▇▆ █▉█▋ ▌ ▅▅▇▋▅ ▋▉ ▍▌▄█▅▋▊▇▍▍▌▊▉▉ ▌▋▅▌ ▄▆ █▇▅ ▆██▄▅▆▌ ▄▇▋▊▉▅▅▉▌▌█▄▆ ▉▊ ▌▅ ▆▆█▅▌▅ █ ▅▉▋▌▄ ▊▋ █▅▅▌▉▍▍▍▋▊▊▄ ▆▌▇ ▄▉▉ ▊▇▋ ▌▌▊▅ ▆▆▉▍█
1 Year Ago
boomerang -> jungle_update
1 Year Ago
viewmodel - ADS reloading fix
1 Year Ago
▇ ▉▋█▌▆▍ ▍▄▇▇▄ ▅▋▅
1 Year Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
merge from softcore_update/containers_auth
1 Year Ago
Fixed corpses not decaying because they're immortal
1 Year Ago
▋ █▌▍▋▅▋ █▆▋▆▉▇ ▅▆▇▌▊ ▄▅███▄▇▇▌▇█▊▅█▉ ▆▄▋▅ ▆█▄█ ▅▋▊▄▌▆▍█▋▋ ▄▅▄█▇▄▌▉█▆█ ▍▉ ▊▋▄▅▅▉▆▊▆▄▊▇ ▊▌▍ █▄▍▍▋▌▄▆█▋▊▋▇▊▄▋ ▄▅▅▍▆▌▄▋▍ █ ▄ ▋▅█▅ ▊▅▌▄▇▇█ ▆▋ ▉▉▊▇█▌▍▍ ▆▆▉▅▉▍▋▊▍▅▄▇▌▇▄▄▊ ▄▉█▊▊ █▊▍ █▇▊ ▅▊▇▄ ▉▅▉▌▌▄ ▅▆▅ ▇▇▅█▍▌ ▆█▊▋ ▇▆█▇▉ ▌▍▅ ▄▉▄█▇▋▍ ▋▋▋▆▅▉▍▇▇▆▇▆▅▄▉▅ ▅▉▌ ▍▌▄ ▋▍▍ ▌▌▄▊ ▄▌▄▇
1 Year Ago
Refreshed LODs lighthouse
1 Year Ago
Put some missing vine kits in scene
1 Year Ago
Continuing work on piper nigrum vines