141,502 Commits over 4,383 Days - 1.35cph!

12 Months Ago
merge from easterinflatablehorse_DLC
12 Months Ago
merge from meat_stack_fix
12 Months Ago
merge from condition_bar_repair_fix
12 Months Ago
merge from preview_ox_fix
12 Months Ago
merge from trophy_name_fix
12 Months Ago
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12 Months Ago
Merge from parent
12 Months Ago
Merge from blowpupe
12 Months Ago
Merge from jungle_update
12 Months Ago
Merge from jungle_update
12 Months Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
12 Months Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
12 Months Ago
Reset the vine position to it's origin when loading a save
12 Months Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
12 Months Ago
Merge from jungle_update
12 Months Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
12 Months Ago
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12 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
1 Year Ago
Vines swings now need to be greater than 7m
1 Year Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
1 Year Ago
Merge from easter_event_2025
1 Year Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
1 Year Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
1 Year Ago
Fixed name label missing on small hunting trophy
1 Year Ago
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1 Year Ago
Mesh Update
1 Year Ago
Fixed item condition bar on item icons not always updating correctly when moving items
1 Year Ago
Merge from main
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Compile fix again
1 Year Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Compile fix
1 Year Ago
brone egg primitive loot pass
1 Year Ago
primitive siliver and golden egg gameplay pass
1 Year Ago
merge from Easter_event_2025
1 Year Ago
merge from rustige_egg_g_fix
1 Year Ago
merge from rustige_animatorflag_lod_fix
1 Year Ago
merge from Easter_event_2025
1 Year Ago
progress on underwater effects using new way with underwater volume meshes
1 Year Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
1 Year Ago
Looping iteration.
1 Year Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
merge from vendingmachine_storageadaptor_fix
1 Year Ago
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1 Year Ago
merge from egghunt_fixes
1 Year Ago
Blank slate to start work on a new menu
1 Year Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
1 Year Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border
1 Year Ago
initial prefab setup and folders for jungle/aztec ak