240,567 Commits over 3,867 Days - 2.59cph!
Add spinning siren light blue manually
Applied some shelved changes
▌▄▍▄ ▍▆▇ ▅▅█ ▌█▊▊▊▊, ▆▇▄ ▊▅▇ ▄▋▉ ▅▉▄▄▌▋ ▋▆▊ ▉▌▌▍ ▄▉▉▅ ▆▍▌▆▉▇▍▉▅
▇▆▉▅▉ ▄▅▉▌▋▆▄▇▋▅▅▄▄▋▋ (▆▆▉▅▍▄▄▍▇ ▉▅▄▉ ▋██▋█▄▋)
▊█▆: ▌▆▅▍▆▊▄ █▆▅▋▌▅▋ █▆█ ▄▆▅▇▉▅ █▊▇▋ █▊▍▄ (▄▌▍▊▌▋▅▋▇ ▇▄▍▍ ▌▌▆▋▇▅▊)
! ▋█▆ ▍▇▄▊ ▆▍▍▉▌ ▆▅▊▍ ▅▄
Fog lights support, remove second buffer that's meant for fog lights, remove bullshit code to support old directional light from it that was just meant to be tools-only, all light types just works now https://files.facepunch.com/sam/1b2111b1/C3pY5Q7jq9.png
All breakable meshes and LOD setup
All textures updated for correct tinting, custom LODs for all mugs, gib pieces for all mugs, all collision adjusted
vm legacy bow - set up viewmodel renderer
changed bow fabric mat from fade to cutout
Blank radial added to Main Camera Base for smooth lerping.
Explosion post changes.
Scene.
Show icon for above ground train tunnel links
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
Replace async shit with frame event, forgot this existed
Re-add icon def
exported player update edited rifle attack anims
Ensured included key is set on proper slot bone.
Updated Legacy Furnace GIBs To Fix Texture Errors
Generate complete sub-graph before writing it to file
better mainmenu logo positioning - fixes logo appearing too far right on some resolutions
Updated Legacy Furnace Emissive Material
Fixed Legacy Furnace Not Enabling and Disabling Emissive Material
Added control over explosion volume weight
legacy bow vm - ironsight updates, anims tweaked
adding wip rail lift stuff
Tracked pose component has "Use Relative Transform" property
Don't play ammo pickup sounds for NPCs
Adjusted wanted poster skins and rebuild phrases.
Add a spinner to test network jitter
Basic sub-graph creation works
PhysicsTraceBuilder ignores ITagSet if null
Tweak TcpChannel so it doesn't choke
Fixed lerp stomping
IsProxy checks for parent NWO
Define network frequency in scene, allow network transforms to extrapolate
PhysicsComponent read/write physics velocities
GameTagsControlWidget create a TagSet is null
IkReachOut ignore collision layer
Allow keyframe proxy colliders twice as much time to arrive
exported and added crouch idle animation to crouch blend tree
Dirty envmap probes when changing skybox tint
Updated Storage Monitor FBX to include missing faces, so no long to see through the Storage Monitor on certain objects.
Updated Legacy Furnace Icon to have correct Lighting
Fixed UNITY_EDITOR define going too low, causing RPCSyncJoints error in server build
Replace NamedPipe with Tcp, which I should have probably done in the first place and would have saved me about 6 hours of bullshitting around
Initial merge of ServerSideRagdolls -> Aux2. Includes content from Main.
10th anniversary logo added
mainmneu updated
adding missing tileset (air duct support) and plasterboard textures
Leaderboard backup, run #7564
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
Fixed player not starting tutorial at a consistent rotation
Removed underground rotor mesh