240,742 Commits over 3,867 Days - 2.59cph!

12 Months Ago
frankenstein buffs, light vs heavy is more apparent increased base frankenstein health from 100 to 150
12 Months Ago
Tweaked entrance heightmap to fix odd foliage placement
12 Months Ago
missing file
12 Months Ago
progress
12 Months Ago
Stash PoC code for reference (temp)
12 Months Ago
lr300 holdtype override updates
12 Months Ago
Squashed revert back to commit 052bf8ece71b6de44f62c108626c6444a936f90f Going to tackle this stuff differently Fix IPD calc, camera positioning, fix InchToMillimeter that was converting from mm to inch Remove compositor benchmark stuff, we're not using it at the minute Try GetLastPoses instead of GetTrackedDevicePoses - might not be the right call since we can use the latter to predict X ms ahead Half IPD
12 Months Ago
updates to push gesture asset and gestures animator
12 Months Ago
Dracula outfit lods
12 Months Ago
Ensure parameters are ordered correctly
12 Months Ago
12 Months Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
12 Months Ago
SceneModel can get anim parameters
12 Months Ago
Merge from rail_network_link
12 Months Ago
GenerateRailLayout improvements CreateRailCostmap improvements
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
scoreboard fixes (again)
12 Months Ago
Icon fixes
12 Months Ago
PlugIn respects ShowLabel
12 Months Ago
Removed redundant print statements
12 Months Ago
Node display tweaks
12 Months Ago
Action node display tweaks
12 Months Ago
Attempt to fix some missing display info
12 Months Ago
12 Months Ago
disabled wind on Dracula Cape
12 Months Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
12 Months Ago
Waistcoat fix for DraculaCape_Cinematic
12 Months Ago
Some more icons
12 Months Ago
12 Months Ago
Cherry picked #88828
12 Months Ago
various wood trimsheets wood_trim_01 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_VLwKKXe26G.png wood_trim_02 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_wWKirnMHvs.png wood_trim_weathered https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YjNs2qhWHe.png wood_trim_painted https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YJCOAw6dOP.png plywood_trim_01 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_RQmxoDeZ3n.png +blends https://files.facepunch.com/jason/1b2011b1/sbox_AE1021mVjq.png
12 Months Ago
Descriptions for operators
12 Months Ago
12 Months Ago
Components can be [Property] fields
12 Months Ago
Added shirt/vest to Dracula cape Improved cape setup
12 Months Ago
Move where gmod_unload_test is defined to appease linux srcds
12 Months Ago
12 Months Ago
Material icons in display info
12 Months Ago
Reverted back to using line renderers for camera frustum.
12 Months Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate
12 Months Ago
merge from main
12 Months Ago
merge from wire_tool_reconnect
12 Months Ago
Updated Player Image and Name Position for First Wanted Poster Variation
12 Months Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
12 Months Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
12 Months Ago
merge from cinematic_tools_changes
12 Months Ago
Fix Model.Load exception
12 Months Ago
Proto gen
12 Months Ago
merge from main