130,605 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Update: Item & ItemModContainer pools ItemContainer
Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
 
                
                
                
                
                
             
         
        
            
            
            
                
                world_update_2 -> radtown_npc_drivethrough
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic Bradley backend spline setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: missed original allocation in PlayerCorpse
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: PlayerCorpse pools ItemContainer
Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localized item store (still a few pages left)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge /main/DPV -> /main/world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted accidental Procedural Map scene change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up water well NPC avatar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from elevator_ShouldNetworkTo_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from team_ids_run_from_server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert fix in 
104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Post merge compile fixes, manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▇ █▆▋▊ ▊▅▉▆▋▇▉▉ ▍▊▊▌▆ ▉▅▌ ▋▇▊▍▌▊▆█▋▅▆▆. ▅▆▋▍▊▉▇ ▊▊█▌▄▉▋███ ▍▇▍▅▇ ▊▄▊▋▌'▍ ▍▄▉▊▄▆█ ▊▍▋▆▋▅ ▉▅▇█ ▉█▄ ▅▋▄▌▋ ▇▄▋▊▊ ▇▌ ▊▇▊ ▊▌▆▄▆▆ ▌▉▋▊▊ ▋▉▆ ▇▊▄▆▋ ▌▅▄▊▍, ▊▆▋▄▆ ▇▇▄▋ ▌▉█▆▉▆ ▌▇ ▆▆▅▄▉█ █▆▄▆▉▌▉ ▉▊▆▆▇▄ █▋▆▇ ▇▊▄▋ ▋▍█▉▄▌ █▍▋ ▉▌▅ ▋▆▋▆▅ ▌▅▅▇▌ ▆▍▅ ▅█▉▍▍▌. █▉▋ ▋▇▉▋▉▄▄, ▉▍▊▇▆▆▅▍ ▄▆▉█▌ ▇▌▋ ▉▇▌█▌ ▄▋ ▊ █▉▍▉█ ▊▇▆▅'▄ ▌▍▉▉▌▌▇▊▍▋▇▍ ▊▇▌ ▊▄▇▊▉▆ ▉▅ ▍▍▊▇▉▉▇ ▌▆▇▋▉.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup placeholder PrefabInformation for water well NPC
Using heavy scientist avatar for now
Slight layout tweaks to Item info panel to better fit a longer NPC name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water well NPC's not appearing properly on the hunting trophy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed plants spawning in water well planters losing their 100% condition on server load
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing physic mat define on sidecar bike
 
                
                
                
                
                
             
         
        
            
            
            
                
                update MapImageRenderer to match map shader water logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored F7 report popup texts size
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▊ █▍▉▇▉█▇▍▌▊▆ ▋▅▋▍█ ▌▊▋█▌▍▊ ▍▅ ▋▍▇▄ █▍▇█ ▊▆▉▊▋█ ▉▅▄▉▆▇ ▇▊▌ ▅▋▉▅ ▆▊▋█▆▉▆▌ █▄▌▇▋
▌▇▉ ▉█▌▄ ▅▅▇▌▇▇ ▊▋ ▅▅▅▇▍▌▄▌▌▋▆ ▅▉▊▅ ▄▅▅▉ █▄▅▆▋▍▉▍ ▅▆▍▄▍▍█ ▊▇▌▉█▍ (▌█▊ ▌▅▊▉▉ ▍▇▊▅▋'▆ ▋▄▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache actions to prevent allocs with Invoke and CancelInvoke
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                add some shading to areas of map with steeper terrain slopes (cliffs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cliff DecorUniformTest progress / better coverage
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▋▍ ▋█▆▄ ▉▋▋▇▌ ▉▌▋▌▊▇▅▋▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▄▋▆ ▉▌▉█ █▄▊▅_▄▅▅█▍▆_▋▊▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆█▇█▌▊ ▇▄▇▄▇▌█▉█▉▄▇ ▆▇█▉▍▊ ▄▌▆▉▆▋ ▍▊ ▌▋▅ ▅▆▄▍
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from enable_monument_scenes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump max save game size to 16M (from 3)
This is Source's save system, for level transitions
Implement GetPreferredCarryAngles for `ai` type SENTs
Disable -nulldevice
Added NPC:SetIdealSequence
Fix undoing nocollide constraint not restoring collisions
Adds `disable_on_remove` keyvalue to `logic_collision_pair`
Adds 5th argument to constraint.Nocollide - disableOnRemove
Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option
Merged Pull Requests
TTT: Minor updates to Turkish translations
Optimized SortedPairs further
Added properties.Remove( name )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix monument scenes being enabled on server by default
- disabled on server
- enabled on client
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial 3p setup, entity updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use the system's language by default, before reading client.cfg file
Fallback to English if not supported
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: LootableCorpse pools ItemContainer
Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added rock formations to World Setup
Tweaked rock formation anchors to balance spawn rates