240,743 Commits over 3,867 Days - 2.59cph!

12 Months Ago
push doors vm and 3p anim, added to v gestures and player animator
12 Months Ago
Removal basics (very wip)
12 Months Ago
Add .gma to file.Write whitelist Move where gmod_unload_test is defined to appease linux srcds Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook.
12 Months Ago
Merge from shader-stdblends-extended
12 Months Ago
Fixed portacabin materials
12 Months Ago
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12 Months Ago
Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes
12 Months Ago
Some more nodes
12 Months Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
12 Months Ago
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12 Months Ago
12 Months Ago
Include generic parameter in PropertyDefinition
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
more wip placeholder UI and sweetspot detection
12 Months Ago
Merge from rail_network_link
12 Months Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
12 Months Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
12 Months Ago
Subtracting 87935
12 Months Ago
Native Resource Cache Use a sliding window cache alongside weak references for our native resources in C#. There were cases where we were reloading resources every frame because the garbage collector was too good at it's job, so we'll let per frame loads hang around a bit longer. Resolves #1306
12 Months Ago
Fixed ProceduralMapRailSimple using a tiny world size
12 Months Ago
train_tunnel_double_entrance_b implementation
12 Months Ago
bulkhead light
12 Months Ago
Hunting trophy compile fix when neither server nor client
12 Months Ago
Add PhysicsWorld.Step( delta, substeps )
12 Months Ago
Clear cache at opportune moments Use NativeResourceCache for other native resources Destroy strong handles on main thread Get rid of debug
12 Months Ago
Give this a go
12 Months Ago
merge from main
12 Months Ago
Fixed rail network link missing from underground map
12 Months Ago
Use Brackets for keys in PrintTable (#1754) To avoid confusion when there is [357] and ["357 "] for example. Example of how that looks: ``` [0.000000 0.000000 0.000000] = Vector [1] = Number [Entity [0][worldspawn]] = Entity ["stringIndex"] = String ```
12 Months Ago
Fix strong handle leak in Texture.FromNative
12 Months Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
12 Months Ago
Fixed weird circular / tight rail generation around rail entrances
12 Months Ago
Detection point and debug gizmos.
12 Months Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
12 Months Ago
IsTypeParameterRequired shouldn't check properties
12 Months Ago
12 Months Ago
Compile fix.
12 Months Ago
Swapped PlayerMetabolism override to only be on the server.
12 Months Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
12 Months Ago
SelectionSystem has events Rename TreeNode.HasChild to TreeNode.HasDescendant Open and scroll to selected item in treeview
12 Months Ago
Sweetspot detection wip
12 Months Ago
12 Months Ago
Pure methods become expression nodes
12 Months Ago
Swapped to using DDraw for frustum rendering.
12 Months Ago
12 Months Ago
Nuked "Rust/Standard Mesh Terrain" and transferred functionality to "Rust/Standard Terrain" controlled via Terrain Type drop down
12 Months Ago
Clear DoF_Ents table on DOF_Kill (#2020)
12 Months Ago
Updated trace code from Jay
12 Months Ago
Fix colliders not rebuilding when editing transform or collider properties