198,766 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
1 Year Ago
vm sks updates
1 Year Ago
Cleanup
1 Year Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
1 Year Ago
Serialize invoke stats in data points
1 Year Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
1 Year Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
1 Year Ago
Cargo ship sound updates
1 Year Ago
Vending machine translation token now routed through protobuf
1 Year Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
1 Year Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
1 Year Ago
double cover model and wip prefab
1 Year Ago
vm sks updates
1 Year Ago
▊▊▆▇▉█ ▍▅▅▆▋▍▉ ▆▆▊▅ ▊▄█▊▄ ▍▉▉▋▋▉ ▆▍▌▉ ▌█▇█▌▇ ▅█▄▉▉ ▌▋▌▅█▄▆
1 Year Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
1 Year Ago
backup latest wip
1 Year Ago
merge from main
1 Year Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
1 Year Ago
Removed #ifdef'd sections, un #ifdef'd timing
1 Year Ago
Server compile fix
1 Year Ago
Cherry pick 95093
1 Year Ago
Got biome tinting in
1 Year Ago
Cherry pick 95091 + fixes after rebase
1 Year Ago
Subtract 95056
1 Year Ago
Merge from main
1 Year Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
1 Year Ago
Set phrases for all npc vendors
1 Year Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
1 Year Ago
Added backend support to allow localisation to npc vending machines
1 Year Ago
▊▉▉▌▄▄▉ ▊▉█ ▆ ▉▅▇▉▉▇ ▊█▆ ▌▌█ ▆▉▆▋ ▉█▄▄▄▇▍▍█ █ ▍▉ ▉▍▋▉█ (▋▇ ▄▅ ▄█▆▊▄▍▌ ▌▅▇ ▇▌▇▄ ▆█▇▆▅ ▅▇▄▅ ▇▅▌ ▇▅▆▄█▅)
1 Year Ago
Merged main into RF_craftingcosts
1 Year Ago
exported viewmodel anim set and started setting up blunderbus in unity
1 Year Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
1 Year Ago
Merge from teslacoil_igniter_damagepickup
1 Year Ago
Merge from item_drop_analytics_improvements
1 Year Ago
Merge from leantween_nre_fix
1 Year Ago
Merge from shelter_ramp
1 Year Ago
Merged main into nightlight_workshop
1 Year Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
1 Year Ago
Speed tree importer and shaders now use foliage shader data and UI
1 Year Ago
vm renderer script setup and activated
1 Year Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
1 Year Ago
Updated Small and Large Radioactive Vat Colliders and LODS
1 Year Ago
backup - materials wip for worker house and mapping wip
1 Year Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
1 Year Ago
▊▋▉▍▊▍ ▆▅▊▄▇▊▇▇ █▅ ▊█▌▇▋ ▆▉▅ ▆ █▍▆▄ █▊▍▅▇▍▉▇▇ ▊█▆▇█▌▉▄▅▋
1 Year Ago
▉▊▋ ▅▌██ ▅▅▉▇█▉▇▊▊
1 Year Ago
sks icon
1 Year Ago
Additional open root check
1 Year Ago
Modified our version of LeanTween to add some additional NRE checks