240,866 Commits over 3,867 Days - 2.60cph!
Remove m_flVrChaperoneAreaRadius
Lets get CCameraRenderer in its own file
Strip unused fog convars
Leaderboard backup, run #5673
Leaderboard backup, run #5671
Leaderboard backup, run #5670
v_mp5: added Reload_Empty animation
https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2005-47-44.mp4
added trash_a tileable material + trash_pile_c_05
https://files.facepunch.com/jason/1b0311b1/sbox_YonXpWPV9u.png
Add SteamInput manifest file for deck
At the moment, all it does is make the right trackpad work
Fixed GunfightWeapon NRE on death
Sorted out ammo text wrap bug
Changed SwitchWeapon action bind from Q to 2
Fixed loadout sys starting the player on their secondary weapon
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
Fixed holster fucking up weapon deploy on next respawn
Reduced base menu UI scale
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page
GameServerFrame low-res improvements
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
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vpc, include in vphysics2
wrap v32, conflicts with mathlib
Fixed mesh compression issues.
NVG overlay mask properly round instead of having four pinched corners.
merge from HomingMissileLauncher
merge from Attack Helicopter
Leaderboard backup, run #5646
Attack Helicopter menu background video
Leaderboard backup, run #5640
SeekerTarget NRE prevention
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now
Fix map not using provided map loader
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3p launcher - updated positional offset & tweaked holstered position
Parachute backpack texture updates
Make player loadout assignment safer
Set b_empty param properly on all weapons
Reduced annoyance of player movement sounds / weapon switching sounds / jump and land sounds
Merged Pull Requests
* Fixed duplicate definitions for Player.GetTool
* Improved support for non-English messages in DTextEntry history
* Fixed DNumberWang passing both strings and numbers to OnValueChanged
* Change usages of deprecated gui.MousePos to input.GetCursorPos
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Change deprecated MousePos function (#2006)
* Changed depricated MousePos function
* remove redundant call
fix number wang passing both strings and numbers to OnValueChanged (#2009)
Improve support for non-English messages in `DTextEntry` history (#2008)