240,866 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
Leaderboard backup, run #5673
Leaderboard backup, run #5671
Leaderboard backup, run #5670
1 Year Ago
v_mp5: added Reload_Empty animation https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2005-47-44.mp4
1 Year Ago
added trash_a tileable material + trash_pile_c_05 https://files.facepunch.com/jason/1b0311b1/sbox_YonXpWPV9u.png
1 Year Ago
Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work
1 Year Ago
Fixed GunfightWeapon NRE on death Sorted out ammo text wrap bug Changed SwitchWeapon action bind from Q to 2
1 Year Ago
Fixed loadout sys starting the player on their secondary weapon
1 Year Ago
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
1 Year Ago
Fixed holster fucking up weapon deploy on next respawn
1 Year Ago
Reduced base menu UI scale
1 Year Ago
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page GameServerFrame low-res improvements
1 Year Ago
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
1 Year Ago
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1 Year Ago
Add test NoclipMechanic
1 Year Ago
1 Year Ago
More manpad UI stuff
1 Year Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
1 Year Ago
Eyepiece post FX
1 Year Ago
UI progress & files
1 Year Ago
Fixed mesh compression issues.
1 Year Ago
NVG overlay mask properly round instead of having four pinched corners.
1 Year Ago
Station signage
1 Year Ago
Scope progress
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Added microwave models
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
Leaderboard backup, run #5646
1 Year Ago
Attack Helicopter menu background video
Leaderboard backup, run #5640
1 Year Ago
SeekerTarget NRE prevention
1 Year Ago
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now Fix map not using provided map loader
1 Year Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
1 Year Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
1 Year Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
1 Year Ago
3p launcher - updated positional offset & tweaked holstered position
1 Year Ago
Parachute backpack texture updates
1 Year Ago
Make player loadout assignment safer
1 Year Ago
Set b_empty param properly on all weapons
1 Year Ago
Use two-handed USP anims
1 Year Ago
Reduced annoyance of player movement sounds / weapon switching sounds / jump and land sounds
1 Year Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
1 Year Ago
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1 Year Ago
Change deprecated MousePos function (#2006) * Changed depricated MousePos function * remove redundant call
1 Year Ago
fix number wang passing both strings and numbers to OnValueChanged (#2009)
1 Year Ago
Improve support for non-English messages in `DTextEntry` history (#2008)