130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge from car_door_destroy_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▊▇▉▉ ▆▍▇▋ ▇▌▌█▌ ▅▍▇▌▅▉ ▍▅▍▇▇ ▉▇▍▅▍ ▅▅▊▋▄ █▅▍▄█ ▍▋▊▄▍▇▊ ▄▄▅▄ ▋▍▄▄▄ ▊▄ ▆▄▍ ▍▅▌▆ ▋▅▋▋▊▋█▋ (▋▊ ▅▉▍ ▇▍▌▆▍▄▌ █▆▊ ▋▄▋▄▊▄▉▄▉▋ ▋▆▆▌▇ ▇▇ ▊▍ ▅█ ▌▉▋▊▇▅ ▊▄▅▍▌ ██▄▋▍, ▋▋▊▅'▉ ▉▋▅ ▄▋▍▍▉▋▆█▄▆▌ █▍█ ▇▌▌▍ █▌▍▋▋ ▌▉ ▇▊▌▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working on the feel of burnout mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from kitchen_collider_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider
Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix doubled-up GetModifiedDrag from merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> BikeBurnouts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make "English (Europe)" not an unknown language
Also add internal ID to unknown languages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed GMod force-adding "English (US)" keyboard layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍█▌▄▋▊ ▆▌██▄██▊▊▄ ▊▅ ▆▄▆▉ ▄▄▌▄ ▆▆ ▉▋▆▍ ▉▌ ▌ ▍▅▄▄ ▉▅▄▉▄▉▉ ▋▉ ▊ █▍ ▍█ ▌▍▇▇▋▆▋█ ▍▇▊▆▅▌▉ ▋▋▍ ▉▄▊▍▆▍ ▍▉▇▆
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▅▅▊▅▍▋█ ▇▇▊ ▋▄ ▄▆▅▍▌█▌█▍▌▊ ███▋ ▍▋▆▇▅▆▆▅▄▆▇▋ (▊▌▊▊ ▄█▊▆▍█ ▋▋▍▍ ▄ ▅▇▉▆▊▉▍ █▉▅▆ ▉▋▌ ▄▅▋▉▋▅ ▉▇▅▉▄ ▌▆▌▉▄█▇? ▆▆▅ ▌█▄▊ ▆▊█ ▄█ ▌▌▌▇▍▇ ▍▆▆▋▉▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add tool to extract server demos -> individual player demos on the client
- can read multiple chunks in parallel and merge them together at the end
- runs on worker threads so it doesn't lock main thread
- can specify multiple users to extract at once
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added off variant prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a floater.
Lighting prefab backup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed light prefab regression & updated with new features.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed DecorAlign issues when incoming rotation is not identity
 
                
                
                
                
                
             
         
        
            
            
            
                
                More coastal cliff erosion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Linux/Mac compile error due to usage of variable name "default"
Fixed some compile warnings
Even more compile warning fixes
MORE warning fixes
Display a warning message when main menu is blocked too many times
A message about how to bypass the block
Fixup gamemode hook calling code for consistency
Also hopefully prevent a a case of cryptic "trying to call <type>" errors.
Also fixes crashes due to Lua panics
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▊▄ ▄ ▉▉▅ ▆▊ ▅█▋▅ ▅▋▊▌ ▍▍ ▌▄▄ ▅▊▆▋ ▌▅▉▌▌▉▊ ▊█ ▌▅▄ ▄▍▄▍▊▋▋▅ ▋▋▄'▆ ▉▋▇▇▉▇█▇ ▋▋▋▄ ▋▋▇ ▌▄ █▋▌▉ ▌▍▄ ▌▄▇▇ ▍▅▄▄▅▆▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve wolf transition to 180 turn, do not turn if the target is still in front
 
                
                
                
                
                
             
         
        
            
            
            
                
                divesite block in and plane test assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▉▅▉▇█▄▋ ▋▉▆▇ ▇▉▌▇▍▊ ▋▅ ▄▇▍ ▆▉▆▋▋▉▆▆▊▌ █▍▉▇▆▌▍ ▊▄ ▊▍▄▍▇ ▊▇▇▋ ▉▆▌'▅ █▊▌ ▍▄▊ ▆▅█▇▉█ ▌▉▆▍▊▋▌█▄ ▊▍ ▅▉▍▅█▆▉▊█▍▇ ▉▍█▆▋▆ █▍▅▊█
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix root motion not properly handling rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▉▆▄ ▆▇▌▆▌ ▍▅ ▌█ ▍, ▍▍▍▆ ▉█▅ ▊▋▋▌▋ ▋█ ▊ ▊▊ ▌▄▇▉ ▆▉▉▊▍▆▄▊▅ ▇▌▍▉▊ █▌█'▅ █▋█▋█ (▅█▉█▉▆▇ ▆▋▅▇▊▇█▊▊▅▄▍▉ █▄▋▆▌ ▆▋▆▋▊ ▉▄▉▅ ▇▆█▌▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cliff alignment test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated player_model bind pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▇█▆▇▌▅ ▅▇▉▅▋▋▌ ▅█▇▌█▌▊ ▊▄▇▉▆▇▍..
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▄▋▄▍▍ ▊▊▆▅█▍▄▇█ ▌▌▅██ █▇▍ ▄█▉█▇▆▉▌▉ ▄▅▌▄ █▅▋▅█▊▌▊▋█ ▆▉▅▋▇ ▅▉ █▋▄▅▋▉▇█▆ █▊▇▍▍▌█ ▇▇▋█▇▄▋ ▉▆ ▇▍▆▍▅█▆ ▊▄▊█▋▍▋▉▇▊▅▆ ▅▇▌▉█ (▄▌▇▉ ▋▅█ ▍▉▌▇▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick update to WIP ruin blockouts
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - ▅▇▉▉▋▍█ ▊▆▆▊█▄▍▆▌ ▅▆▄▆▇█▆█▌ ▆▋█▌▊ ▍▇▊▋ ▆▇▅▅ ▄▄▅▆▊ ▌▆ ▇ ▌▆▊▊█▍▌▅ ▉▊▅▅▋ █▆▄▌▉ ▇▇ ▌▆▋▌▊▍▆▍ ▅▅▋▇▅▉██
- ▌▅▆▍██ ▆▉▆▄█▉▋▅█▄█▍█▉█▋▄█▋ ▌▄ █▌▋▍▆▄▋ ▅▊▇▇ ▌█▄▅▊▉ ▉▊▆▍▊▋▍▆▄▌ ▍▄▅▋ ▆▉▇▋ ▋█▅▅▉▄▍▌▋ ▅▄▄▉▆▅█▍▅
- ▊▄▌▅▌▋▆ ▅▋▅█▊▅▇▄▆ █▅█▇▄▅▄▌▍ ▋▅ ▍▇▊▍▋ ▋▅▌▇ ▍▉▊▇ ▍▇▆ ▌▇▅▍▋ ▄▆▌ ▍▄▊▄█▍▍ ▅▄▊ ▆▌▄, ▅▋▌▄█▋▇ ▍▉▄▇▋▍ ▆█▌▋█▌▄ ▌▄ ▊▅▄▇▇▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                got rid of noisy rotation constraint gizmo
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjust origin of clothsim on diver ak VM
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass of jungle ruin blockouts for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ApplyDecorComponents to PlaceCliffs