130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Fixing compile error before it happens :)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge vendor_ammoview -> Main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Merge bleed_refillvitals -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
100806 - trike wheels lod3 normal fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported a test wolf run 180 turn left animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook wolf new leap anim, make root motion extractor a context menu tool
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Refillvitals now removes bleed
Check player is god before applying bleed damage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hurt_overlay_changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                FX for broken road barrier.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rotated one barrier a little bit to match access lights.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighting progress.
Related new mats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run Scene2Scene on all the correctly tagged monuments
- only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove MonumentScene tag from swamp cabins scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add "MonumentScene" tag to all real monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene
- the prevents us from reserializing the source scenes and causing conflicts with other branches
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included)
Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable Master build config for Mac
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from timeline_tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from boogie_board_force_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from seismicsensor_reset_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from car_door_destroy_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from HorseTerrainHoles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_compressed_tags_official -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put commas between each compressed tag to fix all issues parsing them
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇█▄▍▉ ▌▉▉▊ █▅▉██▊_▅▇▍▍▄▍▇_▄▆▅▅▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> biome_visuals_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from native_memory_stream -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove command used for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> native_memory_stream
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Coastal rocks prefab tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GM:OnPauseMenuShow
This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press.
The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu.
Panel:GetFont works for RichText
Hammer builds on newer C++ Windows toolset
Limit GM:OnPauseMenuShow to ESC key
 
                
                
                
                
                
             
         
        
            
            
            
                
                Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run