240,866 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Unsaved formatting
1 Year Ago
Show an icon on the crosshair while a homing missile is active
1 Year Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
1 Year Ago
Merge from parachute
1 Year Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
1 Year Ago
▉▋█'▍ █▍█▉▉ ▋▉▉ ▌█▄▉█▄▌▆ ▌█ ▋▇ ▉▉▌▇▋▄ ▄▋▄ ▌▋ ▆ ▊▅▄▋▍▍ ▇▍▄ ▉▉▉▌▋'▅ ▄▅▆▆ ▅▍▄ █▌ ▄▅▋█
1 Year Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
Leaderboard backup, run #5691
1 Year Ago
Cherrypick 87094 (createprefab debug revert)
1 Year Ago
Undo "CreatePrefab" debug changes accidently commited
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Can no longer lock on to targets if target isn't visible
1 Year Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
1 Year Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
1 Year Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
1 Year Ago
Fixed canopy appearing twice in debug camera
1 Year Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
1 Year Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
1 Year Ago
#SERVER compile area for SeekerTarget
1 Year Ago
Parachute item uses cloth sounds when moving item
1 Year Ago
Fixed locker UI using old backpack icon
1 Year Ago
Merge from main
1 Year Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
1 Year Ago
Fixed HideUntilMobile NRE on homing rocket
1 Year Ago
Further balance to slide
1 Year Ago
Can't aim while holstering
1 Year Ago
Add holster angle offset, reduced time taken to switch to your sideram
1 Year Ago
Disabled ADS on homing missile launcher for this release
1 Year Ago
Fixed FFA error spam Try to make sliding a bit more snappy, add slide cancelling :grimacing:
1 Year Ago
Merge Main -> Homing Missile Launcher
1 Year Ago
Save custom class when setting it as an active class New class modal style https://files.facepunch.com/tony/1b0311b1/sbox-dev_6CDGC1kRXe.png
1 Year Ago
Don't allow multiple attachments to be active if they're in the same category
1 Year Ago
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
1 Year Ago
Redo team scoring system, should fix winner decision logic. Remove use of INetworkSerializer while we're at it
1 Year Ago
merge from main
1 Year Ago
merge from ch47_protection
1 Year Ago
homing launcher durability tweaks
1 Year Ago
reduced scrap transport heli damage V antivehicle
1 Year Ago
added brighter skin for dirt_pile assets
1 Year Ago
cctv_manpad added (missing file)
1 Year Ago
cctv_manpad profile added
1 Year Ago
Add WeaponViewer.FlipYaw, use for KillFeedEntry
1 Year Ago
First draft of the launcher digital display, prefabbed like the AH cam.
1 Year Ago
Redone KillFeed to provide clients and weapon info, use WeaponViewer to show weapon image instead of name, add IsHeadshot Assume a death that isn't from a weapon as suicide for now
1 Year Ago
Add WeaponDefinition.EmptyReloadTime
1 Year Ago
Loading screen adjustments