241,010 Commits over 3,867 Days - 2.60cph!
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
Merge Main -> Experimental
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
Show draw call count with multidraw in perf 7 properly
Move the temp manually assigning of computebuffers every frame above the loop that skips values
Fix mutlidraw count not being reset when new meshes are added
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors
Ensure all buffers are diposed
Merge Main -> Experimental
Attack heli: Fixed gunner interaction being possible from driver seat
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
Update RanksPage.razor.scss
Add ranks page listing the top 50 players
Add endpoint to fetch top ranked players
Improve completion message
Fixed parachute camera motion not getting applied to first person spectating
More closely snap the camera to the accurate perspective when spectating a mounted player
Fix draw calls so uvs at least work
Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor
Various fixes
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Leaderboard backup, run #5446
Parachute seat no longer pauses mounted animation
Update backpack slot icon in inventory and locker panels
Leaderboard backup, run #5445
Citizen content vmat_c changes
Leaderboard backup, run #5443
updated player gliding anims and hooked up in player animator
Better value for attack_hold
Remove debug log :frowning:
Implemented Flag_CanModifyEquipment.
Client menus now run the same checks as server.
Log when players mount & dismount vehicles
HAB equipment can trigger a re-equip delay when destroyed.
HAB armor has a 60 second re-equip delay.
attack heli distant flight sound tweaks (missed files)
Log when burst mode is enabled & if the gunshot had burst mode on
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
attack heli distant flight sound tweaks
Always refresh grounded flag.
v_mp5: fixed a sneaky animgraph thing that was causing fire animations to play at a reduced speed, feels much better now
furnace twitch drop materials
Add analytics when diving tanks & jackhammers are refilled at workbench
Include skin when upgrading to a skinned building block
Folding chairs / meshes, textures and prefabs
v_mp5: improved logic behind firing_mode, set b_deploy to auto-reset, the gun movement during a mode switch is affected by ironsights_fire_scale