241,010 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
1 Year Ago
Merge Main -> Experimental
1 Year Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
1 Year Ago
Show draw call count with multidraw in perf 7 properly Move the temp manually assigning of computebuffers every frame above the loop that skips values
1 Year Ago
Fix mutlidraw count not being reset when new meshes are added
1 Year Ago
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
1 Year Ago
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors Ensure all buffers are diposed
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Attack heli: Fixed gunner interaction being possible from driver seat
1 Year Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
1 Year Ago
Update RanksPage.razor.scss
1 Year Ago
Add ranks page listing the top 50 players
1 Year Ago
Another compile fix
1 Year Ago
Client compile fix
1 Year Ago
Add endpoint to fetch top ranked players
1 Year Ago
Improve completion message
1 Year Ago
Fixed parachute camera motion not getting applied to first person spectating
1 Year Ago
Merge from main
1 Year Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
1 Year Ago
Fix draw calls so uvs at least work Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor Various fixes
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Leaderboard backup, run #5446
1 Year Ago
Parachute seat no longer pauses mounted animation
1 Year Ago
Update backpack slot icon in inventory and locker panels
Leaderboard backup, run #5445
1 Year Ago
Citizen content vmat_c changes
1 Year Ago
progress
Leaderboard backup, run #5443
1 Year Ago
updated player gliding anims and hooked up in player animator
1 Year Ago
Better value for attack_hold Remove debug log :frowning:
1 Year Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
1 Year Ago
Log when players mount & dismount vehicles
1 Year Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
1 Year Ago
attack heli distant flight sound tweaks (missed files)
1 Year Ago
Log when burst mode is enabled & if the gunshot had burst mode on
1 Year Ago
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
1 Year Ago
attack heli distant flight sound tweaks
1 Year Ago
Always refresh grounded flag.
1 Year Ago
v_mp5: fixed a sneaky animgraph thing that was causing fire animations to play at a reduced speed, feels much better now
1 Year Ago
furnace twitch drop materials
1 Year Ago
Add analytics when diving tanks & jackhammers are refilled at workbench
1 Year Ago
Include skin when upgrading to a skinned building block
1 Year Ago
Folding chairs / meshes, textures and prefabs
1 Year Ago
v_mp5: improved logic behind firing_mode, set b_deploy to auto-reset, the gun movement during a mode switch is affected by ironsights_fire_scale
1 Year Ago
Hook up inventory UI
1 Year Ago
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